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How does 4E hold up on verisimilitude?
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<blockquote data-quote="med stud" data-source="post: 4292648" data-attributes="member: 1211"><p>As for realistic, 3e and 4e are equally realistic. </p><p></p><p>For a low magic, sword and sorcery campaign I would say that 4e is more viable:</p><p>*Magic healing isn't as necessary.</p><p>*Monsters aren't balanced on the assumption that every party has immensely powerful magic.</p><p>*Magic items are easier to do away with.</p><p>*Mages in the S&S- literature generally don't blast people. In 4e, this can be emulated by wizards using rituals.</p><p></p><p>For versimilitude, it depends on how sensitive you are. Per encounter abilities and daily abilities are that way due to game balance. There is no explicit, waterproof reasoning why they are that way in game.*</p><p></p><p>For "classic D&D"- fantasy, 4e falls short. Wizards are way less powerful in this edition due to the nerfing of magic. 1e-3.5, high level magic made Exalted-powers pale. Now, they are in line with what other characters can do. If you're after that kind of magic, 4e isn't for you.</p><p></p><p>For me, 4e is what I wanted from D&D all along. I've never been a fan of high magic, I have always liked martial characters more than mages and I like settings where one's skills matter over a certain level.</p><p></p><p>*I, personally, don't agree with this logic. I have a long experience with martial arts and I have studied medicine and D&D combat has always felt as realistic as Streetfighter II to me. That's why I got into this game in the first place <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="med stud, post: 4292648, member: 1211"] As for realistic, 3e and 4e are equally realistic. For a low magic, sword and sorcery campaign I would say that 4e is more viable: *Magic healing isn't as necessary. *Monsters aren't balanced on the assumption that every party has immensely powerful magic. *Magic items are easier to do away with. *Mages in the S&S- literature generally don't blast people. In 4e, this can be emulated by wizards using rituals. For versimilitude, it depends on how sensitive you are. Per encounter abilities and daily abilities are that way due to game balance. There is no explicit, waterproof reasoning why they are that way in game.* For "classic D&D"- fantasy, 4e falls short. Wizards are way less powerful in this edition due to the nerfing of magic. 1e-3.5, high level magic made Exalted-powers pale. Now, they are in line with what other characters can do. If you're after that kind of magic, 4e isn't for you. For me, 4e is what I wanted from D&D all along. I've never been a fan of high magic, I have always liked martial characters more than mages and I like settings where one's skills matter over a certain level. *I, personally, don't agree with this logic. I have a long experience with martial arts and I have studied medicine and D&D combat has always felt as realistic as Streetfighter II to me. That's why I got into this game in the first place ;). [/QUOTE]
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