Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How does 4E hold up on verisimilitude?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 4292845" data-attributes="member: 2011"><p>Explain, explain, explain, ...</p><p></p><p>So many people trying to explain game mechanics in real world situations. So many people denying that those explanations really fit.</p><p></p><p>It's all about game mechanics. The wonkiness that bug some people is that in order for the game mechanics to fit nicely together and be balanced and consistent, some believability gets stretched or assumptions get made.</p><p></p><p>Understanding that a minion is a minion and it's ok for it to have 1 HP is fine. Trying to explain that in any sort of real world terms doesn't make a lot of sense. The 1 HP rule is merely a game mechanic to simplify the use of mooks for DMs. Nothing more. It has no decent explanation because it's believable that a Minion could actually survive getting hit once in a whiie, but the game system prevents that.</p><p></p><p>Ditto for a lot of the other explanations for Shift, Pull, Hit Points, "why Dex helps Hide armor, but not Chain armor", etc.</p><p></p><p>There are several 4E mechanics that need new (or even more detailed) explanations for it to fit into some people's versimilitude than others. That's why we keep having these discussions.</p><p></p><p>But, it's just a game. These rules are no more believable or less believable than falling damage in earlier editions. Either a given DM and group buy into them, or they house rule them to make them more believable, or they don't play the system.</p><p></p><p></p><p>Just like going into a campy movie, if one goes in with the mindset that it's a campy movie and will have stupid stuff in it and that's expected, they generally tend to have a better time at the movie then if they go in picking the movie apart.</p><p></p><p>For 4E, it's all in the mindset of the players. JMO. If one tries to pick it apart, it's not that hard to do. If one concentrates more on having a good time understanding that this is not a simulationism type RPG, then enjoying the game is not that hard to do either.</p><p></p><p>To me, some level of versimilitude is important. But, not enough that I am going to make the game less fun for my players by throwing dozens of pages of house rules at them. That's not why I play the game. I play the game because I LMAO more times in a four hour period than I do in the rest of my week combined.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4292845, member: 2011"] Explain, explain, explain, ... So many people trying to explain game mechanics in real world situations. So many people denying that those explanations really fit. It's all about game mechanics. The wonkiness that bug some people is that in order for the game mechanics to fit nicely together and be balanced and consistent, some believability gets stretched or assumptions get made. Understanding that a minion is a minion and it's ok for it to have 1 HP is fine. Trying to explain that in any sort of real world terms doesn't make a lot of sense. The 1 HP rule is merely a game mechanic to simplify the use of mooks for DMs. Nothing more. It has no decent explanation because it's believable that a Minion could actually survive getting hit once in a whiie, but the game system prevents that. Ditto for a lot of the other explanations for Shift, Pull, Hit Points, "why Dex helps Hide armor, but not Chain armor", etc. There are several 4E mechanics that need new (or even more detailed) explanations for it to fit into some people's versimilitude than others. That's why we keep having these discussions. But, it's just a game. These rules are no more believable or less believable than falling damage in earlier editions. Either a given DM and group buy into them, or they house rule them to make them more believable, or they don't play the system. Just like going into a campy movie, if one goes in with the mindset that it's a campy movie and will have stupid stuff in it and that's expected, they generally tend to have a better time at the movie then if they go in picking the movie apart. For 4E, it's all in the mindset of the players. JMO. If one tries to pick it apart, it's not that hard to do. If one concentrates more on having a good time understanding that this is not a simulationism type RPG, then enjoying the game is not that hard to do either. To me, some level of versimilitude is important. But, not enough that I am going to make the game less fun for my players by throwing dozens of pages of house rules at them. That's not why I play the game. I play the game because I LMAO more times in a four hour period than I do in the rest of my week combined. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How does 4E hold up on verisimilitude?
Top