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How does 4E hold up on verisimilitude?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4292934" data-attributes="member: 710"><p>Interestingly, from a game balance point of view, you'd might quickly note that the CR = Clas Level system is for NPCs is accurate. It might work for a Fighter, but try a Wizard. PC Wizards would rarely fire a barrage of high level spells at their enemies, since they know they'll miss the spells later that day. A NPC wizard can happily fire away, and this can be more costly then a Fighter just doing the best he can do.</p><p></p><p>Of course, that's besides the point. We're talking about simulation, not game balance. Or maybe this is exactly the point? The tools that provide us with a good simulation don't neccessarily provide us with a good game.</p><p></p><p>If we'd use the LA system for characters, and create a Bodak PC, we would quickly notice that the CR and the effective character level will be very different. That looks like great inconsistency in the system. Wha does it tell us about the simulation? The PC => NPC conversion tells us that PC Level = Challenge Rating. But the reverse is not true? Is our world simulation leaking "challenge energy", so to speak?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4292934, member: 710"] Interestingly, from a game balance point of view, you'd might quickly note that the CR = Clas Level system is for NPCs is accurate. It might work for a Fighter, but try a Wizard. PC Wizards would rarely fire a barrage of high level spells at their enemies, since they know they'll miss the spells later that day. A NPC wizard can happily fire away, and this can be more costly then a Fighter just doing the best he can do. Of course, that's besides the point. We're talking about simulation, not game balance. Or maybe this is exactly the point? The tools that provide us with a good simulation don't neccessarily provide us with a good game. If we'd use the LA system for characters, and create a Bodak PC, we would quickly notice that the CR and the effective character level will be very different. That looks like great inconsistency in the system. Wha does it tell us about the simulation? The PC => NPC conversion tells us that PC Level = Challenge Rating. But the reverse is not true? Is our world simulation leaking "challenge energy", so to speak? [/QUOTE]
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How does 4E hold up on verisimilitude?
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