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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How does 4E hold up on verisimilitude?
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<blockquote data-quote="Knightlord" data-source="post: 4292966" data-attributes="member: 62931"><p>1. In all honesty, how often do you see a fighter in fantasy or, indeed, reality, attempting heavy blow after heavy blow? First off, its tiring. Swing a weapon of war as hard as you can, everytime, is extremely difficult to maintain I would imagine. Second, your not always able to perform a heavy blow as you also must concern yourself with defense, not simply offense. The monster your fighting is probably not going to just stand still while you wail on it with all your might.</p><p></p><p>2. What issue? And you are correct, I was in error when I made the declarative statement that such equaled more fun. I should have said it is more fun and less frustrating for the majority of people, to be fair.</p><p></p><p>3. Not much different than 3E, really. 1-10, low-level hero (but still a hero, except for perhaps at level one-two). 11-20, High level hero with lots of magic items that allow for "superhero" occurances and situations. 21-30+, named EPIC for a reason, for even without magic items, PC's could pull off superhuman stunts and do the impossible. I don't see an issue here, honestly. Indeed, the only thing I really see different is the reduced reliance on magic items to feel badass, and you start out as a badass from level 1 instead of having to wait until you reach level 3 or so.</p><p></p><p>4. See Elminster.</p></blockquote><p></p>
[QUOTE="Knightlord, post: 4292966, member: 62931"] 1. In all honesty, how often do you see a fighter in fantasy or, indeed, reality, attempting heavy blow after heavy blow? First off, its tiring. Swing a weapon of war as hard as you can, everytime, is extremely difficult to maintain I would imagine. Second, your not always able to perform a heavy blow as you also must concern yourself with defense, not simply offense. The monster your fighting is probably not going to just stand still while you wail on it with all your might. 2. What issue? And you are correct, I was in error when I made the declarative statement that such equaled more fun. I should have said it is more fun and less frustrating for the majority of people, to be fair. 3. Not much different than 3E, really. 1-10, low-level hero (but still a hero, except for perhaps at level one-two). 11-20, High level hero with lots of magic items that allow for "superhero" occurances and situations. 21-30+, named EPIC for a reason, for even without magic items, PC's could pull off superhuman stunts and do the impossible. I don't see an issue here, honestly. Indeed, the only thing I really see different is the reduced reliance on magic items to feel badass, and you start out as a badass from level 1 instead of having to wait until you reach level 3 or so. 4. See Elminster. [/QUOTE]
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How does 4E hold up on verisimilitude?
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