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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How does 4E hold up on verisimilitude?
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<blockquote data-quote="Puggins" data-source="post: 4293029" data-attributes="member: 12386"><p>One step? You're already at 4e once you understand that. 3.5e makes the exact same abstraction of HP that 4e does, it simply doesn't include the more much consistent system for healing damage.</p><p></p><p>Consider a dagger critical hit on a 15th level rogue with 100 hp. It does 12 hit points, dropping him to 88hp. A passing 2nd level cleric notices that the rogue has a scratch on his arm, casts <em>Cure Light Wounds</em> and gets lucky and rolls an 8, healing 10hp. The rogue still has a bruise or something (98hp), but he thanks the cleric and moves on. The cleric couldn't heal the entire amount.</p><p></p><p>Consider that critical hit on a 7hp rogue. It does 12hp of damage, dropping him unconscious and in danger of dying within a matter of seconds (-5hp). That same cleric rushes in and casts the same spells and gets the exact same result. The "sucking chest wound" completely disappears, and the rogue is back to fighting form (5hp).</p><p></p><p>So the same spell, cast by the same character, with the exact same die result will either not manage to remove a scratch from a man's arm or will completely repair a dire wound- much like the one Mal described- and bring a character not only back from death's doorstep, but to the point where he can swing his sword and fight a battle quite well.</p><p></p><p>How, pray tell, does that pass any sort of verisimilitude test?</p></blockquote><p></p>
[QUOTE="Puggins, post: 4293029, member: 12386"] One step? You're already at 4e once you understand that. 3.5e makes the exact same abstraction of HP that 4e does, it simply doesn't include the more much consistent system for healing damage. Consider a dagger critical hit on a 15th level rogue with 100 hp. It does 12 hit points, dropping him to 88hp. A passing 2nd level cleric notices that the rogue has a scratch on his arm, casts [i]Cure Light Wounds[/i] and gets lucky and rolls an 8, healing 10hp. The rogue still has a bruise or something (98hp), but he thanks the cleric and moves on. The cleric couldn't heal the entire amount. Consider that critical hit on a 7hp rogue. It does 12hp of damage, dropping him unconscious and in danger of dying within a matter of seconds (-5hp). That same cleric rushes in and casts the same spells and gets the exact same result. The "sucking chest wound" completely disappears, and the rogue is back to fighting form (5hp). So the same spell, cast by the same character, with the exact same die result will either not manage to remove a scratch from a man's arm or will completely repair a dire wound- much like the one Mal described- and bring a character not only back from death's doorstep, but to the point where he can swing his sword and fight a battle quite well. How, pray tell, does that pass any sort of verisimilitude test? [/QUOTE]
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How does 4E hold up on verisimilitude?
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