Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How does 4E hold up on verisimilitude?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voss" data-source="post: 4293789" data-attributes="member: 57593"><p>This I agree with. The numbers are nicely consistent (except for damage vs. hit points, which falls off at higher levels), but there isn't any sense of verisimilitude, let alone anything fun or interesting. There are a couple good ideas buried in the dross that may be worth mining for another system, but I can't muster any urge to actually play it as written.</p><p></p><p>The design decisions seem to revolve around making future products easier to design, since everything can be plugged in and compared to the standard formula-by-level. As a side effect, this makes the game fairly easy to DM, but it also makes the game fairly bland and boring. None of the powers are particularly interesting, and almost everything is an excerise in pure dice rolling. 30th level characters have all of 17 discreet things to do, and all of them are variations of the same things they were doing at first level, but with bigger numbers (which are exactly matched by the opposing numbers on the other side of the table, which makes it a wash). </p><p></p><p>Since normally, 75% to 80% of the people at the table will be players rather than DMs, I can't see this level of boredom as a good thing, and wouldn't want to subject players to it. The game really feels like a hybrid of D&D and Advanced Heroquest, but somehow less interesting than both.</p></blockquote><p></p>
[QUOTE="Voss, post: 4293789, member: 57593"] This I agree with. The numbers are nicely consistent (except for damage vs. hit points, which falls off at higher levels), but there isn't any sense of verisimilitude, let alone anything fun or interesting. There are a couple good ideas buried in the dross that may be worth mining for another system, but I can't muster any urge to actually play it as written. The design decisions seem to revolve around making future products easier to design, since everything can be plugged in and compared to the standard formula-by-level. As a side effect, this makes the game fairly easy to DM, but it also makes the game fairly bland and boring. None of the powers are particularly interesting, and almost everything is an excerise in pure dice rolling. 30th level characters have all of 17 discreet things to do, and all of them are variations of the same things they were doing at first level, but with bigger numbers (which are exactly matched by the opposing numbers on the other side of the table, which makes it a wash). Since normally, 75% to 80% of the people at the table will be players rather than DMs, I can't see this level of boredom as a good thing, and wouldn't want to subject players to it. The game really feels like a hybrid of D&D and Advanced Heroquest, but somehow less interesting than both. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How does 4E hold up on verisimilitude?
Top