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How does 4E hold up on verisimilitude?
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<blockquote data-quote="ForbidenMaster" data-source="post: 4294312" data-attributes="member: 63213"><p>The problem is healing. One can easily make the assumption that being bloodied means that you are physically wounded, and that not being bloodied means that you arent. So if one accepts that as true, it doesnt make sense when a character can go from being bloodied to not being bloodied from a word of encouragement.</p><p></p><p>My solution is simple: dont make the assumption that bloodied means your character is physically bloody in game.</p><p></p><p>It was a really bad word choice with regards to people who actually care about stuff like this, but I think that it works well for the visceral aspect of D&D. </p><p></p><p>We have known since 1ed that when you hit a target, in game it doesnt make sense if you physically hit it. It has never made sense that a character can do the same amount of damage to one character as they do to another character that is the same in every other way except level, yet have one die and the other treat the hit as nothing.</p><p></p><p>However, when we play and we really get into it, we do say that we stabbed the buy in the chest, or whatever. It doesnt make sense if it were actually happening in game, but most gamers enjoy the visceral aspect of that narration of combat. That is where bloodied comes into play. It appeals to the visceral aspect of D&D, nothing more. Trying to apply the word in game as anything more than a win meter and a mechanical trigger just messes things up.</p></blockquote><p></p>
[QUOTE="ForbidenMaster, post: 4294312, member: 63213"] The problem is healing. One can easily make the assumption that being bloodied means that you are physically wounded, and that not being bloodied means that you arent. So if one accepts that as true, it doesnt make sense when a character can go from being bloodied to not being bloodied from a word of encouragement. My solution is simple: dont make the assumption that bloodied means your character is physically bloody in game. It was a really bad word choice with regards to people who actually care about stuff like this, but I think that it works well for the visceral aspect of D&D. We have known since 1ed that when you hit a target, in game it doesnt make sense if you physically hit it. It has never made sense that a character can do the same amount of damage to one character as they do to another character that is the same in every other way except level, yet have one die and the other treat the hit as nothing. However, when we play and we really get into it, we do say that we stabbed the buy in the chest, or whatever. It doesnt make sense if it were actually happening in game, but most gamers enjoy the visceral aspect of that narration of combat. That is where bloodied comes into play. It appeals to the visceral aspect of D&D, nothing more. Trying to apply the word in game as anything more than a win meter and a mechanical trigger just messes things up. [/QUOTE]
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How does 4E hold up on verisimilitude?
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