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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How does 4E hold up on verisimilitude?
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<blockquote data-quote="On Puget Sound" data-source="post: 4295616" data-attributes="member: 68988"><p>I did come up with a rationalization for that.</p><p></p><p>Some of your fighting moves are standard things you do in every fight. </p><p></p><p>Some require a bit of luck, or cooperation from a careless opponent, or the right circumstance...but it's a situation that turns up in most fights, like a move that only succeeds when your opponent is winded or gets too angry to think straight. You watch for those situations and when they come up you use your "encounter" power.</p><p></p><p>Then there are those special signature moves that only work when everything falls together. If your foe leads with his knee, or drops his shoulder when he swings, or tries the Fionello Parry against your Four Swans Chop, you have a devastating counter. But you can't count on that combination happening in every fight. These are your "daily" powers, because on average you'll ony be able to create the conditions to pull them off about once in every 3 to 5 fights. </p><p></p><p>So the rules are just an abstraction of the likelihood of your being able to succeed at your more difficult maneuvers. It could be simulated with a percentage chance in each fight, or even in each round, but this system is way more streamlined and has the benefit (for players) that your best abilities work when you need them most, rather than on some random minion.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 4295616, member: 68988"] I did come up with a rationalization for that. Some of your fighting moves are standard things you do in every fight. Some require a bit of luck, or cooperation from a careless opponent, or the right circumstance...but it's a situation that turns up in most fights, like a move that only succeeds when your opponent is winded or gets too angry to think straight. You watch for those situations and when they come up you use your "encounter" power. Then there are those special signature moves that only work when everything falls together. If your foe leads with his knee, or drops his shoulder when he swings, or tries the Fionello Parry against your Four Swans Chop, you have a devastating counter. But you can't count on that combination happening in every fight. These are your "daily" powers, because on average you'll ony be able to create the conditions to pull them off about once in every 3 to 5 fights. So the rules are just an abstraction of the likelihood of your being able to succeed at your more difficult maneuvers. It could be simulated with a percentage chance in each fight, or even in each round, but this system is way more streamlined and has the benefit (for players) that your best abilities work when you need them most, rather than on some random minion. [/QUOTE]
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How does 4E hold up on verisimilitude?
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