Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How does 4E hold up on verisimilitude?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RSKennan" data-source="post: 4295743" data-attributes="member: 8256"><p>As a GM who's all about immersion, I generally seek out games that are strong on simulation. This has led me to play things like GURPS lately. Until recently I thought immersion and simulation were the same thing, despite theory essays to the contrary. </p><p></p><p>Since 4e came out, I've realized that I'm not tied to simulationism as much as I'd thought. Immersion and simulation are two different things, though their venn diagrams overlap more than a little. </p><p></p><p>I'm finding that 4e's fast and loose design philosophy of square circles, low fluff mechanics, etc., is actually helping my imagination more than hindering it. Like others have said, it's a lot easier to see the game as an abstraction and not worry too much about it when the rules actually are abstract. In 3.x, I could make an argument against the statement that "The rules aren't the physics of the world", and while I'd feel uneasy about it, I'd have a case. In 4e, I don't have a case. </p><p></p><p>This also means that I don't have to worry about whether my setting details fit obscure "simulation-based" rules every time I have an idea. No more world building with my rulebooks, except when I want them. </p><p></p><p>This is liberating. I can refer to the rules when necessary, but focus on making my setting come to life in other ways. </p><p></p><p>All in all, 4e has brought back the wonder of GMing that I lost during 3.x. I thought I had just gotten older, but this edition has proven me wrong. I feel like a kid again.</p></blockquote><p></p>
[QUOTE="RSKennan, post: 4295743, member: 8256"] As a GM who's all about immersion, I generally seek out games that are strong on simulation. This has led me to play things like GURPS lately. Until recently I thought immersion and simulation were the same thing, despite theory essays to the contrary. Since 4e came out, I've realized that I'm not tied to simulationism as much as I'd thought. Immersion and simulation are two different things, though their venn diagrams overlap more than a little. I'm finding that 4e's fast and loose design philosophy of square circles, low fluff mechanics, etc., is actually helping my imagination more than hindering it. Like others have said, it's a lot easier to see the game as an abstraction and not worry too much about it when the rules actually are abstract. In 3.x, I could make an argument against the statement that "The rules aren't the physics of the world", and while I'd feel uneasy about it, I'd have a case. In 4e, I don't have a case. This also means that I don't have to worry about whether my setting details fit obscure "simulation-based" rules every time I have an idea. No more world building with my rulebooks, except when I want them. This is liberating. I can refer to the rules when necessary, but focus on making my setting come to life in other ways. All in all, 4e has brought back the wonder of GMing that I lost during 3.x. I thought I had just gotten older, but this edition has proven me wrong. I feel like a kid again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How does 4E hold up on verisimilitude?
Top