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How does 4E hold up on verisimilitude?
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<blockquote data-quote="Shabe" data-source="post: 4295770" data-attributes="member: 66108"><p>I don't believe that its a sacrifice of one for the other, i think its kind of a trade off between the two, there is verisimilitude in 4th ed it just trades some of it for game balance and (dare i say it*) fun.</p><p></p><p>From what i've seen of the threads around here people have been baiting for someone to say what i said, i just don't see what the problem is with the game being a little harder to imagine and also a bit more fair. </p><p></p><p>If a prayer doesn't work if i don't hit an enemy with my weapon, then a solution is the prayer just works like that, its not as if prayers are a scientically studiable thing or have anything to relate to in real life, the only thing you can compare it to is previous editions or other fantasy sources, and shucks they have changed their concept of how they work. </p><p>As stated by someone else it allows the cleric to be more than a band aid for the other characters and allows him to kick some of the ass.</p><p></p><p>Healing by encouraging someone with a few words is a bit trickier, but could be described by the wound looking worse than it actually was, to be honest its much like the example given by someone else of the cleric healing 8hps of damage to a first lvl rogue and healing 8hps of damage to a 20th lvl rogue, both the same spell result just one knits together a mortal wound and the other relieves some aches and pains.</p><p></p><p>All in all its a game, that game is D&D its not sim-fantasy. Heroes go down dungeons beat stuff up, take the loot and save the world. </p><p>Can you simulate political intruige? about as well as the previous editions.</p><p>Can you have gritty realistic style campaigns? yup as long as you can accept healing surges and what they represent (you don't even need a cleric or a house rule to heal up).</p><p></p><p>*The daring bit refering to the fact that someone is going to say its not fun for them.</p></blockquote><p></p>
[QUOTE="Shabe, post: 4295770, member: 66108"] I don't believe that its a sacrifice of one for the other, i think its kind of a trade off between the two, there is verisimilitude in 4th ed it just trades some of it for game balance and (dare i say it*) fun. From what i've seen of the threads around here people have been baiting for someone to say what i said, i just don't see what the problem is with the game being a little harder to imagine and also a bit more fair. If a prayer doesn't work if i don't hit an enemy with my weapon, then a solution is the prayer just works like that, its not as if prayers are a scientically studiable thing or have anything to relate to in real life, the only thing you can compare it to is previous editions or other fantasy sources, and shucks they have changed their concept of how they work. As stated by someone else it allows the cleric to be more than a band aid for the other characters and allows him to kick some of the ass. Healing by encouraging someone with a few words is a bit trickier, but could be described by the wound looking worse than it actually was, to be honest its much like the example given by someone else of the cleric healing 8hps of damage to a first lvl rogue and healing 8hps of damage to a 20th lvl rogue, both the same spell result just one knits together a mortal wound and the other relieves some aches and pains. All in all its a game, that game is D&D its not sim-fantasy. Heroes go down dungeons beat stuff up, take the loot and save the world. Can you simulate political intruige? about as well as the previous editions. Can you have gritty realistic style campaigns? yup as long as you can accept healing surges and what they represent (you don't even need a cleric or a house rule to heal up). *The daring bit refering to the fact that someone is going to say its not fun for them. [/QUOTE]
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How does 4E hold up on verisimilitude?
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