Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How does 4E hold up on verisimilitude?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mister Doug" data-source="post: 4296001" data-attributes="member: 66623"><p>I remember that adventure, though AD&D had been out for many years before "zero-level" rules were published, and those rules were very much a novelty.</p><p></p><p>But no matter how experienced zero-level PCs were, they never gained a level. Heck, they didn't have ability scores generally, and a fighter could attack one for every fighter level he had, meaning that a tenth level fighter could easily kill ten level zero guards, but only one of their level 1 fighter sergeants. If this isn't superheroic, then I don't get the definition of the word.</p><p></p><p>4e doesn't support some builds. A PC minion (what's the mechanical difference between 5 hp and 1 hp? Darned near none) doesn't work in the system. It isn't about playing minions. Feature, not a bug.</p><p></p><p>D&D has never supported all options. How do I build a nebbish bookwork adventurer who can't fight or cast spells but whose intelligence, research abilities, and good luck allow him to survive adventures in any edition of D&D? (The answer, you can't. This isn't even an Expert PC since they fight too well. A wizard with more skill points and no spells? You would have to house rule it.)</p><p></p><p>Back in the 80s, I left AD&D based on the class system (too narrow and restrictive), hit points (too unrealistic), the lack of a skills system and rules (too abstract and focused on combat.) Over the years, I have decided that many if not most of those things were the strengths of D&D, and not the weaknesses of the game, and that one of the problems of 3e is that it built of "solutions" to these problems that muddied the strong points of the D&D game such as simplicity and abstraction without really addressing issues of verisimilitude. </p><p></p><p>"Fixing" these problems (and I suspect that for many people, these were problems in play over time) would require deciding which way to go -- since D&D was trying to be several types of contradictory games in the 3e period, it seems likely to choose a direction and do it really well.</p><p></p><p>Of course, doing that will alienate customers who thought the mechanics I thought were muddy were actually an acceptable compromise between competing interests. This also seems reasonable.</p></blockquote><p></p>
[QUOTE="Mister Doug, post: 4296001, member: 66623"] I remember that adventure, though AD&D had been out for many years before "zero-level" rules were published, and those rules were very much a novelty. But no matter how experienced zero-level PCs were, they never gained a level. Heck, they didn't have ability scores generally, and a fighter could attack one for every fighter level he had, meaning that a tenth level fighter could easily kill ten level zero guards, but only one of their level 1 fighter sergeants. If this isn't superheroic, then I don't get the definition of the word. 4e doesn't support some builds. A PC minion (what's the mechanical difference between 5 hp and 1 hp? Darned near none) doesn't work in the system. It isn't about playing minions. Feature, not a bug. D&D has never supported all options. How do I build a nebbish bookwork adventurer who can't fight or cast spells but whose intelligence, research abilities, and good luck allow him to survive adventures in any edition of D&D? (The answer, you can't. This isn't even an Expert PC since they fight too well. A wizard with more skill points and no spells? You would have to house rule it.) Back in the 80s, I left AD&D based on the class system (too narrow and restrictive), hit points (too unrealistic), the lack of a skills system and rules (too abstract and focused on combat.) Over the years, I have decided that many if not most of those things were the strengths of D&D, and not the weaknesses of the game, and that one of the problems of 3e is that it built of "solutions" to these problems that muddied the strong points of the D&D game such as simplicity and abstraction without really addressing issues of verisimilitude. "Fixing" these problems (and I suspect that for many people, these were problems in play over time) would require deciding which way to go -- since D&D was trying to be several types of contradictory games in the 3e period, it seems likely to choose a direction and do it really well. Of course, doing that will alienate customers who thought the mechanics I thought were muddy were actually an acceptable compromise between competing interests. This also seems reasonable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How does 4E hold up on verisimilitude?
Top