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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How does 4E hold up on verisimilitude?
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<blockquote data-quote="robertliguori" data-source="post: 4297103" data-attributes="member: 47776"><p>Imagine a circle of radius 1 centered on the origin. Imagine that the X axis represents "consistent and accurate world", and the Y axis represents "fun tactical game". If your sole measure of product is a fun tactical game, then you want products that are graphed close to 0,1. If you weigh game and world as about the same, then you want to maximize the area of your graph, and include decisions that maximize both the fun of the game and the consistency of the world. The result will be neither as versimilistic or as purely-gamist as a focused product, but people can like multiple things.</p><p></p><p>So, no, unbalanced is bad. What we want is as balanced and as consistent/logical as possible, with concessions to both.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4297103, member: 47776"] Imagine a circle of radius 1 centered on the origin. Imagine that the X axis represents "consistent and accurate world", and the Y axis represents "fun tactical game". If your sole measure of product is a fun tactical game, then you want products that are graphed close to 0,1. If you weigh game and world as about the same, then you want to maximize the area of your graph, and include decisions that maximize both the fun of the game and the consistency of the world. The result will be neither as versimilistic or as purely-gamist as a focused product, but people can like multiple things. So, no, unbalanced is bad. What we want is as balanced and as consistent/logical as possible, with concessions to both. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
How does 4E hold up on verisimilitude?
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