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How does 5e know what you're thinking? Psionics Mechanics..
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<blockquote data-quote="slobster" data-source="post: 6017561" data-attributes="member: 6693711"><p>I was just thinking about that. Maybe you can normally only spend so many power points on an augment, but if you really need to supercharge a power (deflecting a crashing airship with telekinesis, reaching across a continent to read the mind of an ancient lich) then you can do so - at a cost. Such maneuvers are always risky, and always carry a cost. If you are lucky, you are merely exhausted and take damage. If you are unlucky . . . I don't know, you lose the ability to regain healing surges or power points until you convalesce somehow, maybe involving some RP journey to the center of the mind stuff. Or something. Not good, anyway.</p><p></p><p>Oh, and supercharging a power gives you a bloody nose. Mind-powers always give you a bloody nose. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="slobster, post: 6017561, member: 6693711"] I was just thinking about that. Maybe you can normally only spend so many power points on an augment, but if you really need to supercharge a power (deflecting a crashing airship with telekinesis, reaching across a continent to read the mind of an ancient lich) then you can do so - at a cost. Such maneuvers are always risky, and always carry a cost. If you are lucky, you are merely exhausted and take damage. If you are unlucky . . . I don't know, you lose the ability to regain healing surges or power points until you convalesce somehow, maybe involving some RP journey to the center of the mind stuff. Or something. Not good, anyway. Oh, and supercharging a power gives you a bloody nose. Mind-powers always give you a bloody nose. ;) [/QUOTE]
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How does 5e know what you're thinking? Psionics Mechanics..
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