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How does 5e know what you're thinking? Psionics Mechanics..
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<blockquote data-quote="Dragoslav" data-source="post: 6018783" data-attributes="member: 6690267"><p>If psychics are going to be in the game, then giving all of those potential abilities to wizards steps on the psychics' toes. An especially egregious example of this is the 4e at-will power for Wizards, "Mage Hand," which lets you magically manipulate any object or pick up any small object within, I believe, 5 squares; the Psion's similar power, "Far Hand," is an encounter power, meaning it can only be used every five minutes or so. </p><p></p><p>Mostly fluff, but presumably interesting enough fluff for a large enough group of people. The 4e Psionic Power book gives, for example, several different possibilities for how psionics developed in the world: access to a collective unconscious; the natural world's defense against the infringing Far Realm; a result of the Far Realm's influence on the natural world; the next step in sentient evolution, etc.</p></blockquote><p></p>
[QUOTE="Dragoslav, post: 6018783, member: 6690267"] If psychics are going to be in the game, then giving all of those potential abilities to wizards steps on the psychics' toes. An especially egregious example of this is the 4e at-will power for Wizards, "Mage Hand," which lets you magically manipulate any object or pick up any small object within, I believe, 5 squares; the Psion's similar power, "Far Hand," is an encounter power, meaning it can only be used every five minutes or so. Mostly fluff, but presumably interesting enough fluff for a large enough group of people. The 4e Psionic Power book gives, for example, several different possibilities for how psionics developed in the world: access to a collective unconscious; the natural world's defense against the infringing Far Realm; a result of the Far Realm's influence on the natural world; the next step in sentient evolution, etc. [/QUOTE]
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How does 5e know what you're thinking? Psionics Mechanics..
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