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How does a chaotic society function?
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<blockquote data-quote="fusangite" data-source="post: 1935143" data-attributes="member: 7240"><p>I'm talking about play a chaotic evil NPC, not about playing a neutral evil NPC who was chaotic just before the adventure started. How does playing a chaotic evil NPC have any meaning if, in order to get things done, he behaves in a way not described by his alignment and, if he appears as a recurring character, has his alignment changed? </p><p></p><p>Yes. I suppose the rules let me play all chaotic evil NPCs as neutral evil. But don't you think that's kind of silly? Essentially, the alignment characters detect when they cast alignment detection spells on the NPC will either show chaotic evil, the alignment that informs the NPCs actions in no meaningful way or they will detect neutral evil. </p><p></p><p></p><p></p><p>So your alignment is determined by the sum of your actions at some future time not at the time people are detecting it? How should one choose what future moment in an NPC's life the alignment detection spells pertain to?</p><p></p><p>Look: I agree with you: alignment should be about your goals not your tactics and strategies. The only thing we're disagreeing about is what the rules say. Fortunately, this thread is not about the letter of the rules, hopefully; I hope this thread is about proposing societies that can seem chaotic.</p><p></p><p>If one looks at Runequest, which does the chaos/law in a bit more of the Cold War style I like, they do a great job of chaotic societies that, while aligned with chaos, are basically ordered places, using the raw power of chaos to run the state. But at their core, they are gradually going mad; within the City of Glamour, there is more and more madness, more and more strange events, more eruptions of the chaos that the empire survives by controlling.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1935143, member: 7240"] I'm talking about play a chaotic evil NPC, not about playing a neutral evil NPC who was chaotic just before the adventure started. How does playing a chaotic evil NPC have any meaning if, in order to get things done, he behaves in a way not described by his alignment and, if he appears as a recurring character, has his alignment changed? Yes. I suppose the rules let me play all chaotic evil NPCs as neutral evil. But don't you think that's kind of silly? Essentially, the alignment characters detect when they cast alignment detection spells on the NPC will either show chaotic evil, the alignment that informs the NPCs actions in no meaningful way or they will detect neutral evil. So your alignment is determined by the sum of your actions at some future time not at the time people are detecting it? How should one choose what future moment in an NPC's life the alignment detection spells pertain to? Look: I agree with you: alignment should be about your goals not your tactics and strategies. The only thing we're disagreeing about is what the rules say. Fortunately, this thread is not about the letter of the rules, hopefully; I hope this thread is about proposing societies that can seem chaotic. If one looks at Runequest, which does the chaos/law in a bit more of the Cold War style I like, they do a great job of chaotic societies that, while aligned with chaos, are basically ordered places, using the raw power of chaos to run the state. But at their core, they are gradually going mad; within the City of Glamour, there is more and more madness, more and more strange events, more eruptions of the chaos that the empire survives by controlling. [/QUOTE]
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