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how does a culture recover from an apocalyptic event?
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<blockquote data-quote="Warehouse23" data-source="post: 1989219" data-attributes="member: 27941"><p>If "A Canticle For Lebowitz" is any indication, a classic recovery modality is: descent into anarchy (clashes between 'warrior bands' and sedentary farmer types, a few desperate stragglers clinging to or idealizing old ways, signs of decay and devestation all around, theft, pillaging, disorder are rampant), recovery (large warrior bands settle down, profit from controlling farmers, consideration of honoring agreements with neighbors), return to the status quo (things are pretty much as they were before the 'end of the world'-- it would be hard to tell the difference, other than the fact that calendars are now in AEW-- 'After the end of the world'), and finally advancement (the society climbs beyond where it was before the cataclysm, although sometimes the culture has lost certain 'high technologies' and replaced them with others-- in a modern society, this would be like using nuclear-steam power, rather than nuclear-electric-- in a D&D world, it would look like a complete loss of a spell school with advancements in another, or a complete loss of bow-craft coupled with advancements in swordcraft). </p><p></p><p>Come to think about it, some dungeons look a lot like this "end of the world" scenario most of the time-- so it might be hard to tell anything has happened in a D&D world.</p></blockquote><p></p>
[QUOTE="Warehouse23, post: 1989219, member: 27941"] If "A Canticle For Lebowitz" is any indication, a classic recovery modality is: descent into anarchy (clashes between 'warrior bands' and sedentary farmer types, a few desperate stragglers clinging to or idealizing old ways, signs of decay and devestation all around, theft, pillaging, disorder are rampant), recovery (large warrior bands settle down, profit from controlling farmers, consideration of honoring agreements with neighbors), return to the status quo (things are pretty much as they were before the 'end of the world'-- it would be hard to tell the difference, other than the fact that calendars are now in AEW-- 'After the end of the world'), and finally advancement (the society climbs beyond where it was before the cataclysm, although sometimes the culture has lost certain 'high technologies' and replaced them with others-- in a modern society, this would be like using nuclear-steam power, rather than nuclear-electric-- in a D&D world, it would look like a complete loss of a spell school with advancements in another, or a complete loss of bow-craft coupled with advancements in swordcraft). Come to think about it, some dungeons look a lot like this "end of the world" scenario most of the time-- so it might be hard to tell anything has happened in a D&D world. [/QUOTE]
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