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how does a culture recover from an apocalyptic event?
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<blockquote data-quote="barsoomcore" data-source="post: 1989683" data-attributes="member: 812"><p>Another aspect to consider is that the way in which magic works in your world will have a big impact on how a culture reacts to a cataclysmic event.</p><p></p><p>Steven Erikson really shines at this. Traumatic events linger on in the spirit world, torturing those responsible (or those afflicted) over and over, like scars on civilizations. Races unable to contact their gods, ghosts abandoned by those who had created them, entire nations unable to come to grips with a terrible secret...</p><p></p><p>Barsoom is a world predicated on a number of horrific events, and the existing campaign is really the final working-out of those traumas. I've had secret societies develop to try and preserve dangerous knowledge, nations so consumed with guilt that they commit suicide and then try to right things from the land of the dead... with, let us say, mixed results.</p><p></p><p>But I'm not sure that the whole "Shine, Collapse, Dark Ages, Rebuild" model is particularly accurate when you consult the historical record. I think it's a very common motif, but I don't know that it's very well-supported by history. People tend to see the reduction in power by an authority they admire as a "collapse" when to the people of the time it probably didn't look anything like that.</p><p></p><p>Most people on this thread undoubtedly know much more about this than I, so I'll just throw that out and let you clever clogs chew on it.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1989683, member: 812"] Another aspect to consider is that the way in which magic works in your world will have a big impact on how a culture reacts to a cataclysmic event. Steven Erikson really shines at this. Traumatic events linger on in the spirit world, torturing those responsible (or those afflicted) over and over, like scars on civilizations. Races unable to contact their gods, ghosts abandoned by those who had created them, entire nations unable to come to grips with a terrible secret... Barsoom is a world predicated on a number of horrific events, and the existing campaign is really the final working-out of those traumas. I've had secret societies develop to try and preserve dangerous knowledge, nations so consumed with guilt that they commit suicide and then try to right things from the land of the dead... with, let us say, mixed results. But I'm not sure that the whole "Shine, Collapse, Dark Ages, Rebuild" model is particularly accurate when you consult the historical record. I think it's a very common motif, but I don't know that it's very well-supported by history. People tend to see the reduction in power by an authority they admire as a "collapse" when to the people of the time it probably didn't look anything like that. Most people on this thread undoubtedly know much more about this than I, so I'll just throw that out and let you clever clogs chew on it. :D [/QUOTE]
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