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how does a culture recover from an apocalyptic event?
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<blockquote data-quote="jayaint" data-source="post: 1992068" data-attributes="member: 6154"><p>Questions:</p><p></p><p>Was there some kind of fallout, taint, or other lingering effect to the 90%-reduction event?</p><p></p><p>Was it confined to a certain geographic region, or was it continent/planet-wide?</p><p></p><p>Did it affect all <em>species</em> or just bi-pedal humanoid and larger <em>races</em> ?</p><p></p><p>Thread starter mentioned that there <em>are</em> no gods, but that doesn't mean that a scared and threatened populace of survivors wouldn't create some, or elevate some hero/saint/etc to godliness??</p><p></p><p></p><p>Basically... any segment of the population that is still represented after the event, would be subjected to "survival of the fittest". As a previous poster mentioned, royalty, merchants, and other high-end-abstract users-of-society would have no place in the new world unless they were willing to strip off the purple robes and get busy re-planting and re-building. Not to say that a "natural born leader" wouldn't rise to the top of his/her little huddled mass, just that someone who took their position for granted based on faith or "concept" would be fertilizer unless they were willing to change.</p><p></p><p>Other races would certainly be better suited for the re-growth and rebuilding process. As mentioned, kobolds and goblins (if they exist in your world) would radically spread with their surperior numbers. However, one need to look no further than "Races of Destiny" to see how some races just seem to rise to the point of prominence and have the ability to assert their will. I feel that cleverness and adaptibility would <em>eventually</em> win out and return the gaming-setting to a percentage-based-status-quo.</p><p></p><p>The biggest problem (I believe) to the world at large during this time would be the intelligent monsters of GREAT power, and the small raiding bands who maintain some kind of martial intelligence, or magical prowess. Pre-90%-event, even small towns could hire on adventurers or local guilds to help with protection or retrieval of stolen goods. Post-90%-event, the huddled masses would be subject to any group or creature that came across them and something to gain from terrorizing them. </p><p></p><p>blah blah blah... i'll come back to it.</p></blockquote><p></p>
[QUOTE="jayaint, post: 1992068, member: 6154"] Questions: Was there some kind of fallout, taint, or other lingering effect to the 90%-reduction event? Was it confined to a certain geographic region, or was it continent/planet-wide? Did it affect all [I]species[/I] or just bi-pedal humanoid and larger [I]races[/I] ? Thread starter mentioned that there [I]are[/I] no gods, but that doesn't mean that a scared and threatened populace of survivors wouldn't create some, or elevate some hero/saint/etc to godliness?? Basically... any segment of the population that is still represented after the event, would be subjected to "survival of the fittest". As a previous poster mentioned, royalty, merchants, and other high-end-abstract users-of-society would have no place in the new world unless they were willing to strip off the purple robes and get busy re-planting and re-building. Not to say that a "natural born leader" wouldn't rise to the top of his/her little huddled mass, just that someone who took their position for granted based on faith or "concept" would be fertilizer unless they were willing to change. Other races would certainly be better suited for the re-growth and rebuilding process. As mentioned, kobolds and goblins (if they exist in your world) would radically spread with their surperior numbers. However, one need to look no further than "Races of Destiny" to see how some races just seem to rise to the point of prominence and have the ability to assert their will. I feel that cleverness and adaptibility would [I]eventually[/I] win out and return the gaming-setting to a percentage-based-status-quo. The biggest problem (I believe) to the world at large during this time would be the intelligent monsters of GREAT power, and the small raiding bands who maintain some kind of martial intelligence, or magical prowess. Pre-90%-event, even small towns could hire on adventurers or local guilds to help with protection or retrieval of stolen goods. Post-90%-event, the huddled masses would be subject to any group or creature that came across them and something to gain from terrorizing them. blah blah blah... i'll come back to it. [/QUOTE]
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