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how does a culture recover from an apocalyptic event?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 1993234" data-attributes="member: 6533"><p>Short bows that are battle effective are actually a pretty sophsiticated technology, and heavily outclassed by the Elvish longbows regardless.</p><p></p><p>The natural trap making is fine, probably explains why Kobolds do as well as they do, but I just can't see it being that useful when making incursions onto Elvish territory.</p><p></p><p>And levels do matter, it's very rarely my experience that the higher level veteran who hits once and is effective actually feels the numbers of his or her combatants in the next round. In point of fact the high AC, the increased ability to take advantage of the terrain, and the greatly increased magical capability make that those 8th level troops will likely take few casualties whatsoever. Particularly since we are highly unlikely to be discussing an actual set battle. I mean 2000 years of the Kobolds having to start every incursion over from scratch while the Elves retain a high portion of their prior resources... even if the Kobolds grow faster, the Elves just have to grow slightly faster than their comparatively marginal rate of recline to do better.</p><p></p><p>The general result of such disasters is a distinct lack of dominance by any group saving intervention by a fairly isolated power or new technology set.</p><p></p><p>Regardless, I'm not arguing that Kobolds wouldn't do fairly well, just that I don't think they would be dominant. Were I they I would stop my minions from challenging the prior dominant groups and simply work to move into the empty lands that will be left behind as they compress. Then you can have Kobolds working to master the fast homesteader model I mentioned earlier.</p><p></p><p>If the Kobolds are lucky they manage to discover to conserve and grow their limited level capital potential and use their tenacity to set themselves up as a strong power in the new order.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 1993234, member: 6533"] Short bows that are battle effective are actually a pretty sophsiticated technology, and heavily outclassed by the Elvish longbows regardless. The natural trap making is fine, probably explains why Kobolds do as well as they do, but I just can't see it being that useful when making incursions onto Elvish territory. And levels do matter, it's very rarely my experience that the higher level veteran who hits once and is effective actually feels the numbers of his or her combatants in the next round. In point of fact the high AC, the increased ability to take advantage of the terrain, and the greatly increased magical capability make that those 8th level troops will likely take few casualties whatsoever. Particularly since we are highly unlikely to be discussing an actual set battle. I mean 2000 years of the Kobolds having to start every incursion over from scratch while the Elves retain a high portion of their prior resources... even if the Kobolds grow faster, the Elves just have to grow slightly faster than their comparatively marginal rate of recline to do better. The general result of such disasters is a distinct lack of dominance by any group saving intervention by a fairly isolated power or new technology set. Regardless, I'm not arguing that Kobolds wouldn't do fairly well, just that I don't think they would be dominant. Were I they I would stop my minions from challenging the prior dominant groups and simply work to move into the empty lands that will be left behind as they compress. Then you can have Kobolds working to master the fast homesteader model I mentioned earlier. If the Kobolds are lucky they manage to discover to conserve and grow their limited level capital potential and use their tenacity to set themselves up as a strong power in the new order. [/QUOTE]
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