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how does a culture recover from an apocalyptic event?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 1993271" data-attributes="member: 6533"><p>The first point here is a bit sophistic. It's true that the hunter-gatherer model was very slowly defeated or suborned by that of agriculture, but agriculture did pretty poorly against nomads until fairly recently. Numbers were never on the nomads side, but it was only when technology finally shifted to favor agriculturalists that nomads lost their effective superiority.</p><p></p><p>On the second point, I'd be open to argument on this, but from my perspective it's the number and quality of high levels that makes the real difference. Low level arcane casters are probably a poor investment for a culture except that they have the chance to turn high level or multi-class.</p><p></p><p>Plus, arcane magic is really only a tipping point variable when you get more developed. I wanna know who the dominant divine forces will be after the fall.</p><p></p><p>I'd take cleric and druid post-apocalyptic cultures over sorceror and wizard ones any day.</p><p></p><p>So let's see:</p><p>Lizardmen - particularly if they clutch</p><p>Centaurs - I don't know much about their breeding habits, but they are the perfect nomads and a lot of range is going to be open to them after the disaster. If they do, in fact, move in herds they probably do all right.</p><p>Dwarves - the good demographics are nice as are the superior fortifications and resistance to disease.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 1993271, member: 6533"] The first point here is a bit sophistic. It's true that the hunter-gatherer model was very slowly defeated or suborned by that of agriculture, but agriculture did pretty poorly against nomads until fairly recently. Numbers were never on the nomads side, but it was only when technology finally shifted to favor agriculturalists that nomads lost their effective superiority. On the second point, I'd be open to argument on this, but from my perspective it's the number and quality of high levels that makes the real difference. Low level arcane casters are probably a poor investment for a culture except that they have the chance to turn high level or multi-class. Plus, arcane magic is really only a tipping point variable when you get more developed. I wanna know who the dominant divine forces will be after the fall. I'd take cleric and druid post-apocalyptic cultures over sorceror and wizard ones any day. So let's see: Lizardmen - particularly if they clutch Centaurs - I don't know much about their breeding habits, but they are the perfect nomads and a lot of range is going to be open to them after the disaster. If they do, in fact, move in herds they probably do all right. Dwarves - the good demographics are nice as are the superior fortifications and resistance to disease. [/QUOTE]
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