Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
how does a culture recover from an apocalyptic event?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fusangite" data-source="post: 1995620" data-attributes="member: 7240"><p>(a) On what evidence do you presume that good-aligned humanoids are the primary factor in kobold mortality? </p><p>(b) No they are not. Even if good-aligned humanoids <em>are</em> the primary factor in kobold mortality, the day after the cataclysm, the ratio between these individuals will be completely unchanged. In relative terms, exactly the same number of kobold killers will be there.</p><p></p><p>Precisley because survival <em>is</em> at stake. Good aligned humanoids are not stupid. Why would nearly being wiped off the face of the earth cause them to stop paying attention to other factors that could wipe them off the face of the earth. Wouldn't they be more sensitized to things threatening to bring about their extinction? Furthermore, as I keep saying again and again, historically, cataclysms make people more warlike not less so. So, how is it that you keep asserting repeatedly that the cataclysm will cause people to fight less?</p><p></p><p>These things are not comparable. The ways that grass and trees compete are not analogous to the ways kobolds and elves compete in terms of their respective deadliness to eachother and a half dozen other ways. Also, we're back to guns and butter here. Why are you designing a microeconomics-style problem where there are only two humanoid species? </p><p></p><p>I spoke too soon. Your metaphor is completely incoherent. It doesn't resemble anything.</p><p></p><p>(a) How do we know that before the cataclysm the world ran out of open land? If there was a signficant quantity of "open land" before the cataclysm, I guess the kobolds would already be in charge even before the disaster.</p><p>(b) Don't we already know that kobolds favour subterranean locations over open land?</p><p>(c) As I keep saying, land hunger is not always (or even usually) the cause of wars.</p><p></p><p>Why would the kobolds have the resources to take this land right after the cataclysm? They have been exactly as decimated as the humans. </p><p></p><p>Why would they suddenly become unaware of the kobolds' existence? And why would they cease thinking that their surivival is contingent on preventing monstrous humanoids from killing them. A survival-obsessed group is more likely to attack potential threats than a prosperous complacent one. Take a look at the Iroquois or the Avars or the Byzantines under Justinian.</p><p></p><p>Elves are 70% the size of humans and yet, by your math, take 7-10 times as long to reach maturity. So clearly size is not the main determinant of how quickly a creature reaches maturity. Look at how much faster horses reach maturity than humans, despite their considerably larger size. Other than size, is there any other basis on which you can assert that other lizard creatures take longer to reach maturity than kobolds do?</p><p></p><p>So, you have arbitrarily excluded everything that could do a better job of global domination than you believe kobolds could. This isn't actually a valid argument. "Let's decide to arbitrarily ignore everything that undermines what I'm saying" is not actually a rational or valid point. </p><p></p><p>No. You're insisting that conflict and population are primarily dependent on questions of land occupation and I'm saying they're not.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1995620, member: 7240"] (a) On what evidence do you presume that good-aligned humanoids are the primary factor in kobold mortality? (b) No they are not. Even if good-aligned humanoids [i]are[/i] the primary factor in kobold mortality, the day after the cataclysm, the ratio between these individuals will be completely unchanged. In relative terms, exactly the same number of kobold killers will be there. Precisley because survival [i]is[/i] at stake. Good aligned humanoids are not stupid. Why would nearly being wiped off the face of the earth cause them to stop paying attention to other factors that could wipe them off the face of the earth. Wouldn't they be more sensitized to things threatening to bring about their extinction? Furthermore, as I keep saying again and again, historically, cataclysms make people more warlike not less so. So, how is it that you keep asserting repeatedly that the cataclysm will cause people to fight less? These things are not comparable. The ways that grass and trees compete are not analogous to the ways kobolds and elves compete in terms of their respective deadliness to eachother and a half dozen other ways. Also, we're back to guns and butter here. Why are you designing a microeconomics-style problem where there are only two humanoid species? I spoke too soon. Your metaphor is completely incoherent. It doesn't resemble anything. (a) How do we know that before the cataclysm the world ran out of open land? If there was a signficant quantity of "open land" before the cataclysm, I guess the kobolds would already be in charge even before the disaster. (b) Don't we already know that kobolds favour subterranean locations over open land? (c) As I keep saying, land hunger is not always (or even usually) the cause of wars. Why would the kobolds have the resources to take this land right after the cataclysm? They have been exactly as decimated as the humans. Why would they suddenly become unaware of the kobolds' existence? And why would they cease thinking that their surivival is contingent on preventing monstrous humanoids from killing them. A survival-obsessed group is more likely to attack potential threats than a prosperous complacent one. Take a look at the Iroquois or the Avars or the Byzantines under Justinian. Elves are 70% the size of humans and yet, by your math, take 7-10 times as long to reach maturity. So clearly size is not the main determinant of how quickly a creature reaches maturity. Look at how much faster horses reach maturity than humans, despite their considerably larger size. Other than size, is there any other basis on which you can assert that other lizard creatures take longer to reach maturity than kobolds do? So, you have arbitrarily excluded everything that could do a better job of global domination than you believe kobolds could. This isn't actually a valid argument. "Let's decide to arbitrarily ignore everything that undermines what I'm saying" is not actually a rational or valid point. No. You're insisting that conflict and population are primarily dependent on questions of land occupation and I'm saying they're not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
how does a culture recover from an apocalyptic event?
Top