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how does a druid... work?
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<blockquote data-quote="Shayuri" data-source="post: 2522364" data-attributes="member: 4936"><p>Wildshaping Made Easy (Kind of)</p><p>-------------------------------</p><p></p><p>When you wildshape, the following adjustments are made.</p><p></p><p>WHAT YOU GET</p><p>1) You take on the physical appearance of the animal desired. Your creature type also becomes Animal, replacing whatever it was before.</p><p></p><p>2) You gain the movement speed and mode of the animal.</p><p></p><p>3) Your size changes to match the animal's (which impacts AC, to hit, etc).</p><p></p><p>4) You gain any natural armor bonus the animal has.</p><p></p><p>5) Your PHYSICAL attributes change to match the animal's. This CAN result in a reduction, if you have a naturally high physical attribute. If your Constitution changes, adjust your hit points to reflect this change (ie - if Con goes up, add hit points. If it goes down, reduce.)</p><p></p><p>6) You gain the physical attacks of the animal. This includes any claws, bites, gores, etc listed under the Attack entry of its stat block. You ALSO gain any Special Attacks that are lsited, such as Constriction, Improved Grapple, and so on. Normally you'd be limited to only Ex Special Attacks, but animals by definition only have Ex abilities...so you have it easy. You do NOT gain ANY powers listed under Special Qualities.</p><p></p><p>7) You gain any racial feats and skill bonuses that are listed. Note that RACIAL feats doesn't mean "any feat the animal has." The feat must be listed as a racial bonus feat in order to be conveyed by Wildshape.</p><p></p><p>8) You gain the ability to communicate with the animal type you've changed into, as if using Speak with Animals.</p><p></p><p>WHAT YOU LOSE</p><p>1) You lose your old creature type for the duration. </p><p></p><p>2) You lose any racial bonuses and benefits you may have had. This includes attribute bonuses and penalties, skill bonuses, and sometimes spell-like abilities. In general anything listed under Racial Abilities is given up, replaced by the abilities of the animal form.</p><p></p><p>3) You lose your normal physical attributes; they change to match the animal.</p><p></p><p>4) You lose the benefit of any item the animal could not logically accomodate. GM's are encouraged to be flexible (by Andy Collins at least), but common sense examples of items that wouldn't make the change to most animals includes: Gloves or gauntlets (unless the animal has opposable thumbs like an ape or monkey), Boots, Robes and/or Armor (though look at the Wild enhancement quality for armor), anr Rings. Other items may fall into this category as well...and often times you may not WISH for a great deal of magic items to follow your form, since an animal bedecked in a cloak, with an amulet and headgear will not be mistakeable as anything other than what it is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>WHAT STAYS THE SAME</p><p>1) You retain any class features that the animal's form could accomodate. This includes spellcasting, if you have the Natural Spellcasting feat, or are using Silent and Still spell feats to overcome the lack of voice and hands.</p><p></p><p>2) You retain your mental attributes, possibly modified to reflect loss of magic items.</p><p></p><p>3) You retain the use of any Su abilities that the new form can accomodate (normally useful for saying a dragon in human shape can still breathe fire...but still worth noting).</p><p></p><p>4) You retain any feats and skills you possess...possibly modified by changes to your physical attributes. Feats that you no longer possess the prereqs for are rendered inert (unusuable) for the duration. Skills that require certain body parts to use (ie - Diplomacy requires speech, Disable Device requires hands) may become unusuable as well.</p><p></p><p>5) You retain your native BAB and save bonuses, though your final bonuses may change due to new physical attributes.</p><p></p><p>...</p><p></p><p>I -think- that's it. If I missed something, I'm sure people will let us know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hope it helped.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 2522364, member: 4936"] Wildshaping Made Easy (Kind of) ------------------------------- When you wildshape, the following adjustments are made. WHAT YOU GET 1) You take on the physical appearance of the animal desired. Your creature type also becomes Animal, replacing whatever it was before. 2) You gain the movement speed and mode of the animal. 3) Your size changes to match the animal's (which impacts AC, to hit, etc). 4) You gain any natural armor bonus the animal has. 5) Your PHYSICAL attributes change to match the animal's. This CAN result in a reduction, if you have a naturally high physical attribute. If your Constitution changes, adjust your hit points to reflect this change (ie - if Con goes up, add hit points. If it goes down, reduce.) 6) You gain the physical attacks of the animal. This includes any claws, bites, gores, etc listed under the Attack entry of its stat block. You ALSO gain any Special Attacks that are lsited, such as Constriction, Improved Grapple, and so on. Normally you'd be limited to only Ex Special Attacks, but animals by definition only have Ex abilities...so you have it easy. You do NOT gain ANY powers listed under Special Qualities. 7) You gain any racial feats and skill bonuses that are listed. Note that RACIAL feats doesn't mean "any feat the animal has." The feat must be listed as a racial bonus feat in order to be conveyed by Wildshape. 8) You gain the ability to communicate with the animal type you've changed into, as if using Speak with Animals. WHAT YOU LOSE 1) You lose your old creature type for the duration. 2) You lose any racial bonuses and benefits you may have had. This includes attribute bonuses and penalties, skill bonuses, and sometimes spell-like abilities. In general anything listed under Racial Abilities is given up, replaced by the abilities of the animal form. 3) You lose your normal physical attributes; they change to match the animal. 4) You lose the benefit of any item the animal could not logically accomodate. GM's are encouraged to be flexible (by Andy Collins at least), but common sense examples of items that wouldn't make the change to most animals includes: Gloves or gauntlets (unless the animal has opposable thumbs like an ape or monkey), Boots, Robes and/or Armor (though look at the Wild enhancement quality for armor), anr Rings. Other items may fall into this category as well...and often times you may not WISH for a great deal of magic items to follow your form, since an animal bedecked in a cloak, with an amulet and headgear will not be mistakeable as anything other than what it is. :) WHAT STAYS THE SAME 1) You retain any class features that the animal's form could accomodate. This includes spellcasting, if you have the Natural Spellcasting feat, or are using Silent and Still spell feats to overcome the lack of voice and hands. 2) You retain your mental attributes, possibly modified to reflect loss of magic items. 3) You retain the use of any Su abilities that the new form can accomodate (normally useful for saying a dragon in human shape can still breathe fire...but still worth noting). 4) You retain any feats and skills you possess...possibly modified by changes to your physical attributes. Feats that you no longer possess the prereqs for are rendered inert (unusuable) for the duration. Skills that require certain body parts to use (ie - Diplomacy requires speech, Disable Device requires hands) may become unusuable as well. 5) You retain your native BAB and save bonuses, though your final bonuses may change due to new physical attributes. ... I -think- that's it. If I missed something, I'm sure people will let us know. :) Hope it helped. [/QUOTE]
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