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How does a farmer end up with a magic item?
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<blockquote data-quote="Sandain" data-source="post: 3608830" data-attributes="member: 19306"><p>I enjoy playing the old modules with 3.x rules. My players are smart enough to realise that if i feel they have too many magical items something bad will happen. Therefore, my players take steps to regular dispose of excess magical items - that way they get to chose what they keep.</p><p></p><p>One time, In G1 - they befriended a Kobold in the dungeons beneath, and gave him a +2 sword, shield, and armor - lots of buff spells and had him challenge for the tribe leadership. They made him pledge his allegiance to their Flan tribe and their new young chief - Vecna.</p><p></p><p>Another time they gave a lot of low level magical items to a Gnome village, and taught them all evocation spells. The gnomes became a major military and economic force in the mountains nearby.</p><p></p><p>After G3 they also gave all the giant bane swords away to a village who the frost giants had been preying on.</p><p></p><p>I have other examples - I guess I am lucky that my players actually seem to create the world where commoners and kobolds have magic weapons.</p></blockquote><p></p>
[QUOTE="Sandain, post: 3608830, member: 19306"] I enjoy playing the old modules with 3.x rules. My players are smart enough to realise that if i feel they have too many magical items something bad will happen. Therefore, my players take steps to regular dispose of excess magical items - that way they get to chose what they keep. One time, In G1 - they befriended a Kobold in the dungeons beneath, and gave him a +2 sword, shield, and armor - lots of buff spells and had him challenge for the tribe leadership. They made him pledge his allegiance to their Flan tribe and their new young chief - Vecna. Another time they gave a lot of low level magical items to a Gnome village, and taught them all evocation spells. The gnomes became a major military and economic force in the mountains nearby. After G3 they also gave all the giant bane swords away to a village who the frost giants had been preying on. I have other examples - I guess I am lucky that my players actually seem to create the world where commoners and kobolds have magic weapons. [/QUOTE]
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How does a farmer end up with a magic item?
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