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How does a game work without skills?
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<blockquote data-quote="Ourph" data-source="post: 4531380" data-attributes="member: 20239"><p>Surprise rolls and initiative ususally cover stuff like spot and listen. It's not necessary for each individual PC to have a specific number associated with these checks in order for the game to function; although even 1e varied surprise rolls based on race and class. The mechanics just weren't "skills" in the sense you seem to be using the term.</p><p></p><p></p><p>Well, there are definitely skills for moving silently and hiding in shadows in 1e, for certain classes at least. For everyone else those types of things were subsumed into the surprise and initiative mechanics.</p><p></p><p>For movement where failure had consequences (like balancing on a ledge) Saving Throws were used quite a bit IME. For other things you list, like Forgery or Disguise, the DM was given an entire book (the DMG) that was supposed to help him resolve situations not specifically covered by the rules. IME, DM fiat was used quite a bit (i.e. the DM just says "you succeed" if it's reasonable for you to succeed). Other times, percentages were arbitrarily assigned and rolled for.</p><p></p><p>So in some sense, 1e did have a plethora of skill mechanics, they just weren't called skills and some of them weren't hard-wired into the rules.</p></blockquote><p></p>
[QUOTE="Ourph, post: 4531380, member: 20239"] Surprise rolls and initiative ususally cover stuff like spot and listen. It's not necessary for each individual PC to have a specific number associated with these checks in order for the game to function; although even 1e varied surprise rolls based on race and class. The mechanics just weren't "skills" in the sense you seem to be using the term. Well, there are definitely skills for moving silently and hiding in shadows in 1e, for certain classes at least. For everyone else those types of things were subsumed into the surprise and initiative mechanics. For movement where failure had consequences (like balancing on a ledge) Saving Throws were used quite a bit IME. For other things you list, like Forgery or Disguise, the DM was given an entire book (the DMG) that was supposed to help him resolve situations not specifically covered by the rules. IME, DM fiat was used quite a bit (i.e. the DM just says "you succeed" if it's reasonable for you to succeed). Other times, percentages were arbitrarily assigned and rolled for. So in some sense, 1e did have a plethora of skill mechanics, they just weren't called skills and some of them weren't hard-wired into the rules. [/QUOTE]
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