Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How does a game work without skills?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Darrin Drader" data-source="post: 4531494" data-attributes="member: 7394"><p>Ability checks aren't DM fiat; at least not in most cases, and not any more than the skill system is. Take for example needing to balance on a lot suspended by chains, over lava and you must get to the other side to achieve the ultimate goal. Now, any smart PC is going to rig up a rope system to keep the sudden death scenario from occurring, but aside from that, how do you achieve the outcome?</p><p></p><p>3.5 - Make a balance check with the DC set to the width of the log and then modified by a number the DM assigns.</p><p></p><p>1st & 2nd edition - Make a Dex check. Try to roll under your Dex. The DM may assign a modifier that makes the check easier or harder.</p><p></p><p>In both cases, the DM (or just as often as not, the adventure designer) is the final arbiter of how difficult something will be. In both cases, there is a solid mechanic upon which to allow a character to attempt an action. The only real difference is that one system acknowleges that a character might be more accomplished in specilized sorts of activities than the other, which prefers a more broad interpretation. It's usually fairly easy to determine which ability score to use, so it isn't as though there is no basis upon which to decide what sort of check to make.</p><p></p><p>3.5 - Skill check vs. DC.</p><p>1st and 2nd edition - Ability check against ability score.</p><p></p><p>Another point to consider is that it's actually much less time consuming to reference an ability score when deciding how to adjudicate a non-combat action than it is to find the appropriate skill, then reference the rules for that specific skill to set the suggested DC, and then modify it based on specific conditions. The first is more intuitive while the second is more precise, but in my experience, both lead to similar results most of the time.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 4531494, member: 7394"] Ability checks aren't DM fiat; at least not in most cases, and not any more than the skill system is. Take for example needing to balance on a lot suspended by chains, over lava and you must get to the other side to achieve the ultimate goal. Now, any smart PC is going to rig up a rope system to keep the sudden death scenario from occurring, but aside from that, how do you achieve the outcome? 3.5 - Make a balance check with the DC set to the width of the log and then modified by a number the DM assigns. 1st & 2nd edition - Make a Dex check. Try to roll under your Dex. The DM may assign a modifier that makes the check easier or harder. In both cases, the DM (or just as often as not, the adventure designer) is the final arbiter of how difficult something will be. In both cases, there is a solid mechanic upon which to allow a character to attempt an action. The only real difference is that one system acknowleges that a character might be more accomplished in specilized sorts of activities than the other, which prefers a more broad interpretation. It's usually fairly easy to determine which ability score to use, so it isn't as though there is no basis upon which to decide what sort of check to make. 3.5 - Skill check vs. DC. 1st and 2nd edition - Ability check against ability score. Another point to consider is that it's actually much less time consuming to reference an ability score when deciding how to adjudicate a non-combat action than it is to find the appropriate skill, then reference the rules for that specific skill to set the suggested DC, and then modify it based on specific conditions. The first is more intuitive while the second is more precise, but in my experience, both lead to similar results most of the time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How does a game work without skills?
Top