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How does a game work without skills?
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<blockquote data-quote="Aus_Snow" data-source="post: 4532015" data-attributes="member: 29112"><p>Ability checks are a common way, as others have said. For example, in Dragon Warriors (an old [paperback-novel-format x 6] RPG 'in competition with' D&D at the time, haha, but with British folklore and other intriguing source material informing the default setting, often in quite effective ways) all things not explicitly covered by the simple rules for combat, magic, or a couple of other things, could be decided as GM thought best, handled via a roll-under (as per the entire core system) ability check, or percentage chance. Rather like the classic [non-A]D&D of that period. This continued to be the case until Book 4, <em>Out of the Shadows</em>, which introduced rules for Stealth and Perception, thereby rendering other checks of these kinds unnecessary.</p><p></p><p>Anyway, evidently the authors saw a need for the senses, and defeating those senses, to be hardwired into the system, in a way other than random arbitrary surprise chances (on a d6) or the like.</p><p></p><p>Interesting that there were still some scenarios that the 3e designers saw fit to relegate to ability check status, or to keep there, whichever.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4532015, member: 29112"] Ability checks are a common way, as others have said. For example, in Dragon Warriors (an old [paperback-novel-format x 6] RPG 'in competition with' D&D at the time, haha, but with British folklore and other intriguing source material informing the default setting, often in quite effective ways) all things not explicitly covered by the simple rules for combat, magic, or a couple of other things, could be decided as GM thought best, handled via a roll-under (as per the entire core system) ability check, or percentage chance. Rather like the classic [non-A]D&D of that period. This continued to be the case until Book 4, [I]Out of the Shadows[/I], which introduced rules for Stealth and Perception, thereby rendering other checks of these kinds unnecessary. Anyway, evidently the authors saw a need for the senses, and defeating those senses, to be hardwired into the system, in a way other than random arbitrary surprise chances (on a d6) or the like. Interesting that there were still some scenarios that the 3e designers saw fit to relegate to ability check status, or to keep there, whichever. [/QUOTE]
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