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How does a New Setting with the One D&D Origins and Classes look?
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<blockquote data-quote="Shiroiken" data-source="post: 8767173" data-attributes="member: 6775477"><p>I'm going to preface this by saying that trying to design a setting round the mechanics for PCs is a terrible idea. </p><p></p><p></p><p>No different than it would with Aasimar or Tieflings, or the Deva from 4E.</p><p></p><p>Why is this an assumption? It was in 4E, and several setting already have it, but I think the default assumption is that they're not common.</p><p></p><p>Since much of the linage differences were cultural, removing them was probably the best option. New types are unlikely to appear, and those that do are not likely to have much impact.</p><p></p><p>This is already pretty much the default, so no real changes.</p><p></p><p>I'm not a fan, but orcs since they've removed the "evil" aspect of orcs, they become no different than the other "humans in funny hats."</p><p></p><p>It forces the acknowledgement of the default cosmology, since you have all three fiend types represented.</p><p></p><p>This shouldn't impact the world at all, unless you follow the 3E philosophy of giving every NPC a level. Since 4E and 5E have wisely moved away from this, it's irrelevant.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8767173, member: 6775477"] I'm going to preface this by saying that trying to design a setting round the mechanics for PCs is a terrible idea. No different than it would with Aasimar or Tieflings, or the Deva from 4E. Why is this an assumption? It was in 4E, and several setting already have it, but I think the default assumption is that they're not common. Since much of the linage differences were cultural, removing them was probably the best option. New types are unlikely to appear, and those that do are not likely to have much impact. This is already pretty much the default, so no real changes. I'm not a fan, but orcs since they've removed the "evil" aspect of orcs, they become no different than the other "humans in funny hats." It forces the acknowledgement of the default cosmology, since you have all three fiend types represented.[B][/B] This shouldn't impact the world at all, unless you follow the 3E philosophy of giving every NPC a level. Since 4E and 5E have wisely moved away from this, it's irrelevant. [/QUOTE]
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