Being more serious:What are the tools a player has to shape, add to, and mold the experience of everyone at the table during a tabletop RPG session? What are some pitfalls you'd warn a player against using to try to command the table?
inspiration: Who Tells the Story in a Tabletop RPG? The Player?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.