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How does a player go about starting a Wizard's Guild?
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<blockquote data-quote="Andor" data-source="post: 1895056" data-attributes="member: 1879"><p>You might make it an arcane university as well as a guild. That should give you plenty of adventures in and of itself. Plus a town will rapidly grow up around the keep/guild/academy. </p><p></p><p>Considerations: Is this going to be a 'hardcore guild'? IE: Are unaffiliated mages allowed in it's territory? What are your membership requirements? Dues? Duties? </p><p></p><p>For example: You might require a new applicant to bring a new sample of some kind of extraplanar item that the guild does not yet have in their collection. This then leads to your guild possesing an archive or museam of extraplanar items and knowledge. Eventually you'll see mages comeing to ask permission to study from your collection. Or to steal something you didn't realize was important...</p><p></p><p>If you want a good look at what some of the reasons for a wizards guild are, and how to found one, read 'The night of Madness' by Lawrence Watt-Evans.</p><p></p><p>-Andor</p></blockquote><p></p>
[QUOTE="Andor, post: 1895056, member: 1879"] You might make it an arcane university as well as a guild. That should give you plenty of adventures in and of itself. Plus a town will rapidly grow up around the keep/guild/academy. Considerations: Is this going to be a 'hardcore guild'? IE: Are unaffiliated mages allowed in it's territory? What are your membership requirements? Dues? Duties? For example: You might require a new applicant to bring a new sample of some kind of extraplanar item that the guild does not yet have in their collection. This then leads to your guild possesing an archive or museam of extraplanar items and knowledge. Eventually you'll see mages comeing to ask permission to study from your collection. Or to steal something you didn't realize was important... If you want a good look at what some of the reasons for a wizards guild are, and how to found one, read 'The night of Madness' by Lawrence Watt-Evans. -Andor [/QUOTE]
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How does a player go about starting a Wizard's Guild?
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