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How does a whip work?!
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<blockquote data-quote="Malin Genie" data-source="post: 170905" data-attributes="member: 1058"><p><strong>Has some benefits that you might be overlooking...</strong></p><p></p><p>Well, it's a projectile weapon, so you use Dex. Also IIRC you don't have a Strength penalty to damage. Good for elves and halflings.</p><p></p><p>It can be used with the Point Blank Shot and Rapid Shot feats. A melee weapon can't get the PBS bonus nor can you get an extra attack with it. </p><p></p><p>Even a normal whip can deal decent damage with enhancements like Flaming/Shocking/Frost/Holy and/or Sneak Attack damage. A whip dagger is just <em>nasty</em>.</p><p></p><p>It can be used to disarm <em>at range</em> which no other weapon can. Which is great for a halfling rogue; opposed Attack rolls, so his Size and Dex bonuses count, and he gets the +2 bonus from the whip itself (although the whip being Small is admittedly a disadvantage.) Also, the fact that the disarm is ranged means no AoOs unless the opponent has 15ft reach...</p><p></p><p>If you have a strong character, a mighty whip dagger can deal <em>serious</em> damage and ranged Trip becomes a powerful option. A whip dagger specialist with PBS, Rapid Shot and Improved Trip can Trip and follow up on two opponents - and Trip is only a touch attack!</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 170905, member: 1058"] [b]Has some benefits that you might be overlooking...[/b] Well, it's a projectile weapon, so you use Dex. Also IIRC you don't have a Strength penalty to damage. Good for elves and halflings. It can be used with the Point Blank Shot and Rapid Shot feats. A melee weapon can't get the PBS bonus nor can you get an extra attack with it. Even a normal whip can deal decent damage with enhancements like Flaming/Shocking/Frost/Holy and/or Sneak Attack damage. A whip dagger is just [i]nasty[/i]. It can be used to disarm [i]at range[/i] which no other weapon can. Which is great for a halfling rogue; opposed Attack rolls, so his Size and Dex bonuses count, and he gets the +2 bonus from the whip itself (although the whip being Small is admittedly a disadvantage.) Also, the fact that the disarm is ranged means no AoOs unless the opponent has 15ft reach... If you have a strong character, a mighty whip dagger can deal [i]serious[/i] damage and ranged Trip becomes a powerful option. A whip dagger specialist with PBS, Rapid Shot and Improved Trip can Trip and follow up on two opponents - and Trip is only a touch attack! [/QUOTE]
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