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<blockquote data-quote="LordEntrails" data-source="post: 9831670" data-attributes="member: 6804070"><p>So, would your suggestion then be that I put the error back in my module all so that I can avoid being blacklisted by such a large part of the market?</p><p></p><p>Well that's stup$%@#^ % ^# %^#$ %^ #$^ # $ %^& #^& ^ & Oh wait, that was an emotional response. Not very useful. But no, I did not say emotion is not valid, but I disagree that it <em>must </em>be discussed in an emotional manner. It has to be discussed with emotional sensitivity and awareness. But in an emotional manner? You're the first person I've ever heard suggest something. Pretty sure all the professional advice is to not let emotions drive the discuss but to rather approach such topics with sensitivity and awareness.</p><p></p><p>But others said I should mark it as such, and per the quoted rules seems like I should. I agree it seems... troublesome. Because as pointed out, there is strong incentive for me to lie about it, or release an inferior product. Neither of which are good.</p><p></p><p>Yep, which is out of my budget for something that I would be lucky to sell 100 copies of.</p><p></p><p>I'm not a good proofreader or editor. And I got a second set of human eyes to take a look. Got the best I could afford (free) and they aren't very good (and never claimed to be, just a friend willing to help).</p><p></p><p>Yep, which leaves me with two practical choices; lie or release an inferior product. I'm not sure how that helps humans produce more quality RPG content, but hey...</p><p></p><p>Can't fix the harm, or at least not all of it. We haven't fixed all the harm of cars, or airplanes, or food distribution. But they certainly do more harm to people than AI does yet no one complains about them.</p><p></p><p>Sounds reasonable. But how does a RPG content creator communicate that info to a potential buyer effectively?</p><p></p><p>Bad stories get more clicks. Sensationalism sells. People don't want to hear the boring story about how AI caught 10 signs or early cancer at your local hospital last year...</p><p></p><p>But what about for tasks that humans are not affordable?</p><p></p><p>Sure, if everyone used the same AI with the same prompts. Though did you know that most LLMs don't give consistent results? Using different conversions/browsers/session, give them a fairly complex such of instruction and see how different the responses are. (You have to make sure it doesn't know who you are via cookies or login etc)</p><p></p><p>Wait, Morrus said he's had content accused of being AI generated. That's not slop... </p><p>And what about my use case? Does using AI to catch one minor plot hole now make my adventure slop? I don't think it was slop before AI gave me feedback on it. Assuming it wasn't, how does one suggested improvement now make it bad?</p><p>Or is slop just your term for anything that AI has generated and the term actually has no qualitative assessment in it?</p><p></p><p>You're lumping the tech community into a homogenous entity. There are parts of the tech community that are trying to sell to those targets. I will agree that a lot of the 'community' is targeting the populous targets. But, IMO that is because they are not actually looking to sell, but rather garner investment. Just like "cloud" and "VR/AR" and so other many tech fads we've seen. The technologies are real and useful, they just get abused by "salespeople" trying to garner investment dollars for a quick score. IMO</p><p></p><p>So I should publish a product with a minor plot hole in it and a couple of grammatical errors because my inexperienced editor missed them but an AI review did not?</p><p></p><p>Got it. So you would rather I publish a product with a few grammatical errors and a plot hole. Not sure how that helps the RPG consumer, but if I want your sales, I know what I need to do.</p><p></p><p>It's a really poor and ill formed shorthand. It implies a qualitative assessment even when such is not a valid criticism. It's like 'Defund the police' but then when asked some of those supporters say, 'well yea, we don't mean actually take away all their money.' How about something like; "harm' or even a full sentence like 'I won't support any AI products because it does too much harm.'</p><p></p><p>So how much do I devalue my module because my second editor (third if you count myself) was AI and caught a few things the writer and editor did not?</p><p></p><p>And that's based on what? Do you think you could and would actually evaluate my product and let me know if you think it has any value? It's pretty niche (FrontierSpace adventure), and then let me know how much value it might have without AI. And how do we value/de-value the grammar and plot hole issues it identified?</p><p></p><p>IMO not that I'm trying to be a RPG professional, but a small following would be awesome. So how do you feel about the AI use case as an editor I mentioned? Because I would have to subsidize my publishing just to afford a real editor.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 9831670, member: 6804070"] So, would your suggestion then be that I put the error back in my module all so that I can avoid being blacklisted by such a large part of the market? Well that's stup$%@#^ % ^# %^#$ %^ #$^ # $ %^& #^& ^ & Oh wait, that was an emotional response. Not very useful. But no, I did not say emotion is not valid, but I disagree that it [I]must [/I]be discussed in an emotional manner. It has to be discussed with emotional sensitivity and awareness. But in an emotional manner? You're the first person I've ever heard suggest something. Pretty sure all the professional advice is to not let emotions drive the discuss but to rather approach such topics with sensitivity and awareness. But others said I should mark it as such, and per the quoted rules seems like I should. I agree it seems... troublesome. Because as pointed out, there is strong incentive for me to lie about it, or release an inferior product. Neither of which are good. Yep, which is out of my budget for something that I would be lucky to sell 100 copies of. I'm not a good proofreader or editor. And I got a second set of human eyes to take a look. Got the best I could afford (free) and they aren't very good (and never claimed to be, just a friend willing to help). Yep, which leaves me with two practical choices; lie or release an inferior product. I'm not sure how that helps humans produce more quality RPG content, but hey... Can't fix the harm, or at least not all of it. We haven't fixed all the harm of cars, or airplanes, or food distribution. But they certainly do more harm to people than AI does yet no one complains about them. Sounds reasonable. But how does a RPG content creator communicate that info to a potential buyer effectively? Bad stories get more clicks. Sensationalism sells. People don't want to hear the boring story about how AI caught 10 signs or early cancer at your local hospital last year... But what about for tasks that humans are not affordable? Sure, if everyone used the same AI with the same prompts. Though did you know that most LLMs don't give consistent results? Using different conversions/browsers/session, give them a fairly complex such of instruction and see how different the responses are. (You have to make sure it doesn't know who you are via cookies or login etc) Wait, Morrus said he's had content accused of being AI generated. That's not slop... And what about my use case? Does using AI to catch one minor plot hole now make my adventure slop? I don't think it was slop before AI gave me feedback on it. Assuming it wasn't, how does one suggested improvement now make it bad? Or is slop just your term for anything that AI has generated and the term actually has no qualitative assessment in it? You're lumping the tech community into a homogenous entity. There are parts of the tech community that are trying to sell to those targets. I will agree that a lot of the 'community' is targeting the populous targets. But, IMO that is because they are not actually looking to sell, but rather garner investment. Just like "cloud" and "VR/AR" and so other many tech fads we've seen. The technologies are real and useful, they just get abused by "salespeople" trying to garner investment dollars for a quick score. IMO So I should publish a product with a minor plot hole in it and a couple of grammatical errors because my inexperienced editor missed them but an AI review did not? Got it. So you would rather I publish a product with a few grammatical errors and a plot hole. Not sure how that helps the RPG consumer, but if I want your sales, I know what I need to do. It's a really poor and ill formed shorthand. It implies a qualitative assessment even when such is not a valid criticism. It's like 'Defund the police' but then when asked some of those supporters say, 'well yea, we don't mean actually take away all their money.' How about something like; "harm' or even a full sentence like 'I won't support any AI products because it does too much harm.' So how much do I devalue my module because my second editor (third if you count myself) was AI and caught a few things the writer and editor did not? And that's based on what? Do you think you could and would actually evaluate my product and let me know if you think it has any value? It's pretty niche (FrontierSpace adventure), and then let me know how much value it might have without AI. And how do we value/de-value the grammar and plot hole issues it identified? IMO not that I'm trying to be a RPG professional, but a small following would be awesome. So how do you feel about the AI use case as an editor I mentioned? Because I would have to subsidize my publishing just to afford a real editor. [/QUOTE]
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