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Community
General Tabletop Discussion
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How does alignment work in encounter reactions?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 6588032" data-attributes="member: 32740"><p>There is no need to KNOW the other's alignment. The assumption is that in speaking to someone <em>your</em> alignment in and of itself, as well as the degree of difference between your alignment and the one you're speaking to will factor in anyway. It inherently influences how others will react to you in good or bad ways. p.43 also specifies that charisma and loyalty adjustments apply to the percentile roll for encounter reaction as if the creature were a henchman of the character speaking.</p><p></p><p>HOWEVER, note that the DMG gives a second method for encounter reactions. Flip back to p.10 and you see that Gary notes that for encounter reactions HE uses a d6 with the faces, SPADE, CLUBS, CLUBS, DIAMOND, DIAMOND, HEART along with a 3d6 roll. The first d6 is a general attitude and the 3d6 roll shows the strength of that attitude. However, he mentions nothing about using formal modifiers to that, and if you know much about the man it's almost certain he didn't have any and preferred to wing it from there. It does, however, demonstrate that the author does not himself use the far more detailed system he provides later in the book for encounter reactions.</p><p></p><p>One of the things you need to remember about 1E is that there was an EXPECTATION that <em>every</em> DM would simply do what he wanted with the rules anyway. If you're intent on adapting the system from p.63 then you should be including all the applicable modifiers from loyalty, even if you're not going to use loyalty in and of itself. But all the checks happen without the PC's, NPC's or monsters needing to cast spells or have formal alignment detection abilities. Alignment is just one of many potential modifiers to an otherwise very random roll.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6588032, member: 32740"] There is no need to KNOW the other's alignment. The assumption is that in speaking to someone [i]your[/i] alignment in and of itself, as well as the degree of difference between your alignment and the one you're speaking to will factor in anyway. It inherently influences how others will react to you in good or bad ways. p.43 also specifies that charisma and loyalty adjustments apply to the percentile roll for encounter reaction as if the creature were a henchman of the character speaking. HOWEVER, note that the DMG gives a second method for encounter reactions. Flip back to p.10 and you see that Gary notes that for encounter reactions HE uses a d6 with the faces, SPADE, CLUBS, CLUBS, DIAMOND, DIAMOND, HEART along with a 3d6 roll. The first d6 is a general attitude and the 3d6 roll shows the strength of that attitude. However, he mentions nothing about using formal modifiers to that, and if you know much about the man it's almost certain he didn't have any and preferred to wing it from there. It does, however, demonstrate that the author does not himself use the far more detailed system he provides later in the book for encounter reactions. One of the things you need to remember about 1E is that there was an EXPECTATION that [i]every[/i] DM would simply do what he wanted with the rules anyway. If you're intent on adapting the system from p.63 then you should be including all the applicable modifiers from loyalty, even if you're not going to use loyalty in and of itself. But all the checks happen without the PC's, NPC's or monsters needing to cast spells or have formal alignment detection abilities. Alignment is just one of many potential modifiers to an otherwise very random roll. [/QUOTE]
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How does alignment work in encounter reactions?
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