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General Tabletop Discussion
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How does alignment work in encounter reactions?
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<blockquote data-quote="Hriston" data-source="post: 6590402" data-attributes="member: 6787503"><p>I'd be more inclined to handle this type of factor through the Advantage/Disadvantage mechanic, say if the NPC recognizes the symbol as belonging to a favored or despised cult. A holy symbol doesn't necessarily denote a particular alignment and could be displayed in an effort to misrepresent the beliefs of the bearer, however unlikely that may be. I think, for this reason, I'd like to keep religion and alignment separate. Religion is a recognizable thing in the game-world, while alignment operates at the meta-game level. I'd prefer that the alignment modifiers apply only when reaction to the in-game manifestation of the character's alignment is being considered, whether it's a manner of speaking, or some other way that an NPC gets a "feeling" about the character that's not dependent on having a particular set of knowledge about this or that local religion. The idea I'm going for is that alignment is the thing that produces this effect, not an object that someone happens to be holding.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6590402, member: 6787503"] I'd be more inclined to handle this type of factor through the Advantage/Disadvantage mechanic, say if the NPC recognizes the symbol as belonging to a favored or despised cult. A holy symbol doesn't necessarily denote a particular alignment and could be displayed in an effort to misrepresent the beliefs of the bearer, however unlikely that may be. I think, for this reason, I'd like to keep religion and alignment separate. Religion is a recognizable thing in the game-world, while alignment operates at the meta-game level. I'd prefer that the alignment modifiers apply only when reaction to the in-game manifestation of the character's alignment is being considered, whether it's a manner of speaking, or some other way that an NPC gets a "feeling" about the character that's not dependent on having a particular set of knowledge about this or that local religion. The idea I'm going for is that alignment is the thing that produces this effect, not an object that someone happens to be holding. [/QUOTE]
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How does alignment work in encounter reactions?
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