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How does alignment work in encounter reactions?
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<blockquote data-quote="Hriston" data-source="post: 6595129" data-attributes="member: 6787503"><p>That's how I've always played as well, and as the 5E DMG suggests, die-rolls should not be considered a replacement for roleplaying. EGG himself suggests "empathizing" with NPC's rather than relying entirely on a die-roll. I'm adding these types of rolls into my games, not so I can skip roleplaying, but to inform the outcome of the role-play by adding in some basic factors that I might not have thought of in creating or playing a character and by doing so consistently.</p><p></p><p></p><p></p><p>That seems to be the implication of the way these rules are presented, and it may have been written into the game that way. It certainly makes sense when you consider how important the design of the outer planes was to the game at this time.</p><p></p><p></p><p></p><p>This is how I'm planning on dealing with it myself. It gives the DM the perspective of Fate, or the gods, seeing NPC's as unknowing agents of forces much larger than they are aware of. But there could be other ways to account for the degree of difference in alignment having the effect that it does, and I suppose that could change the conditions under which a modifier might apply. It may be that these decisions were purposely left up to the individual DM.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6595129, member: 6787503"] That's how I've always played as well, and as the 5E DMG suggests, die-rolls should not be considered a replacement for roleplaying. EGG himself suggests "empathizing" with NPC's rather than relying entirely on a die-roll. I'm adding these types of rolls into my games, not so I can skip roleplaying, but to inform the outcome of the role-play by adding in some basic factors that I might not have thought of in creating or playing a character and by doing so consistently. That seems to be the implication of the way these rules are presented, and it may have been written into the game that way. It certainly makes sense when you consider how important the design of the outer planes was to the game at this time. This is how I'm planning on dealing with it myself. It gives the DM the perspective of Fate, or the gods, seeing NPC's as unknowing agents of forces much larger than they are aware of. But there could be other ways to account for the degree of difference in alignment having the effect that it does, and I suppose that could change the conditions under which a modifier might apply. It may be that these decisions were purposely left up to the individual DM. [/QUOTE]
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