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How Does Concentration Work in D&D 5E?
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<blockquote data-quote="gelf" data-source="post: 8317882" data-attributes="member: 96468"><p>Some spells (and, more rarely, abilities) require active <strong>concentration</strong> in order to maintain their magic effects. If you lose concentration, the effect ends. The rules outlining concentration appear in the <em>Player’s Handbook </em>on page 203.</p><p></p><p style="text-align: center">[ATTACH=full]139759[/ATTACH]</p><p></p><p>If a spell or ability requires concentration, it tells you. Spells have a Duration entry which specifies “Concentration, up to [a certain amount of time]”. Of the 361 spells in the <em>Player’s Handbook</em>, 154 require concentration. A concentration spell's duration is the maximum time you can concentrate on its effect.</p><p></p><p>[HR][/HR]<em>This is the part of a </em><a href="https://www.enworld.org/ewr-porta/categories/d-d-rules-faq.74/" target="_blank"><em>weekly series of articles</em></a><em> by a team of designers answering D&D questions for beginners. Feel free to discuss the article and add your insights or comments!</em>[HR][/HR]</p><p>While most concentration spells end once their maximum duration is reached, some have permanent effects if you maintain concentration for the full duration, such as <em>banishment</em>, <em>modify memory</em>, and <em>true polymorph</em>.</p><p></p><p>Abilities that require you to concentrate specify it within the ability’s text. For example the cleric’s Trickery Domain illusory duplicate created by <em>Channel Divinity: Invoke Duplicity</em> specifies that it “lasts 1 minute, or until you lose your concentration (as if you were concentrating on a spell).”</p><p></p><p><span style="font-size: 22px"><strong>Maintaining Concentration</strong></span></p><p>You can maintain concentration as you perform <strong>normal activity</strong>, which includes:</p><ul> <li data-xf-list-type="ul">Moving and attacking</li> <li data-xf-list-type="ul">Casting a spell (so long as it only takes 1 action, bonus action, or reaction, and doesn't require concentration) (<em>added thanks to Nikosandros and John R Davis</em>)</li> <li data-xf-list-type="ul">Taking a short rest</li> <li data-xf-list-type="ul">Taking a long rest using Trance as an elf, or Sentry’s Rest as a warforged</li> <li data-xf-list-type="ul">Transforming into another creature using the Wild Shape ability as a druid, or the spell <em>polymorph</em></li> </ul><p>Once you’re concentrating on a spell or ability, you maintain its effect regardless of the distance between yourself and the target or area of the effect. For example, if you cast <em>hunter’s mark</em> on a creature, which then leaves the material plane (without dying), the effect persists until you lose concentration.</p><p></p><p><span style="font-size: 22px"><strong>Losing Concentration</strong></span></p><p>You <em>always</em> lose concentration when:</p><ul> <li data-xf-list-type="ul">You choose to <strong>stop concentrating. </strong>You can end concentration at any time (no action required).</li> <li data-xf-list-type="ul">You enter a <strong>barbarian rage.</strong> No spells, only RAGE!</li> <li data-xf-list-type="ul">You’re <strong>incapacitated </strong>or killed. Concentration is lost if you gain the incapacitated condition (although the condition itself doesn’t tell you this) or if you die.</li> <li data-xf-list-type="ul">You are concentrating and start to <strong>concentrate on something else. </strong>You can only concentrate on one thing at a time! (Unless you’re the dragon Niv-Mizzet from <em>Ravnica</em>.) If you are concentrating, and start to cast another spell (or use an ability) that requires concentration, the first effect ends immediately.</li> <li data-xf-list-type="ul">Spells with a casting time <strong>longer than a single action</strong> or reaction, including rituals, require concentration while they are cast, even if they don’t require concentration according to their Duration entry.</li> <li data-xf-list-type="ul">When you <strong>ready a spell</strong>, holding the spell to release as a triggered reaction requires concentration, even if according to their Duration entry they don’t.</li> </ul><p>You <em>might</em> lose concentration when:</p><ul> <li data-xf-list-type="ul">You take<strong> damage. </strong>It’s hard to concentrate when you’re getting a beating! Whenever you take damage while you’re concentrating, you must succeed on a Constitution saving throw to maintain it. The DC equals 10 or half the damage you take, whichever number is higher.<ul> <li data-xf-list-type="ul">If 21 damage or less, the Con save is DC 10</li> <li data-xf-list-type="ul">If 22 damage and higher, the Con save is equal to half the damage DC 11+</li> <li data-xf-list-type="ul">Damage from multiple sources triggers a separate saving throw for each source of damage.</li> <li data-xf-list-type="ul">Each <em>magic missile</em> is a separate source of damage, making it an excellent way to trigger several concentration checks!</li> </ul></li> <li data-xf-list-type="ul">You’re distracted by your<strong> environment. </strong>It’s hard to concentrate during a storm at sea! Your DM might decide that certain environmental phenomena, such as a wave crashing over you on a storm-tossed ship, require you to succeed a DC 10 Constitution saving throw to maintain your concentration.<ul> <li data-xf-list-type="ul">The spell <em>sleet storm</em> is the only spell in the <em>Player’s Handbook</em> that specifically calls for a Constitution saving throw to maintain concentration by modifying the environment. It also uniquely sets the Con saving throw to the character's spell save DC.</li> </ul></li> </ul><p><strong><span style="font-size: 22px">Saves Not Checks</span></strong></p><p>It's important to note that in 5e D&D, concentration is tested using Constitution saving throws, rather than concentration skill checks. In previous editions, namely 3rd and 3.5, concentration was a skill used you took damage while casting a spell in combat (at the time spell casting triggered an opportunity attack, and damage triggered a concentration check to avoid losing the spell). It's not uncommon for old edition terminology to creep into new editions, and so you might have heard the phrase "make a concentration check," but in 5e D&D, the roll required will always be a "Constitution saving throw to maintain concentration."</p><p></p><p><strong><span style="font-size: 22px">Improving your ability to concentrate</span></strong></p><p>The best way to maintain concentration is to avoid taking damage and to stay off wave-struck ships during storms, but given that sometimes these are unavoidable, here are the next best strategies to avoid losing your focus:</p><ul> <li data-xf-list-type="ul">Boost your <strong>Constitution. </strong>Use your Ability Score Increases, or magic items such as the<em> amulet of health</em> or <em>belt of Dwarvenkind</em> to increase your Constitution score and Constitution saving throws.</li> <li data-xf-list-type="ul">Be <strong>proficient</strong> with Constitution saving throws. If you’re not an artificer, barbarian, fighter or sorcerer, you can take the feat Resilient (Constitution), to gain proficiency. Or you can borrow a Transmuter’s Stone from a very kindly Wizard.</li> <li data-xf-list-type="ul">Gain <strong>advantage </strong>on Constitution saving throws. The feat <em>Warcaster</em> grants advantage on Constitution saving throws to maintain concentration when you take damage. Alternatively, the warlock invocation <em>Eldritch Mind</em> (from <em>Tasha’s Cauldron of Everything</em>) gives advantage of Constitution saving throws to maintain concentration (for any reason, not just from taking damage), and is available to all via the feat <em>Eldritch Adept</em>.</li> <li data-xf-list-type="ul">Get<strong> buffed. </strong>Spells such as <em>bless</em>, and abilities like bardic inspiration can really help you maintain concentration in a pinch, so remember to ask your friends to help you out.</li> </ul></blockquote><p></p>
[QUOTE="gelf, post: 8317882, member: 96468"] Some spells (and, more rarely, abilities) require active [B]concentration[/B] in order to maintain their magic effects. If you lose concentration, the effect ends. The rules outlining concentration appear in the [I]Player’s Handbook [/I]on page 203. [CENTER][ATTACH type="full" width="800px" alt="portrait-3138131_1280.jpg"]139759[/ATTACH][/CENTER] If a spell or ability requires concentration, it tells you. Spells have a Duration entry which specifies “Concentration, up to [a certain amount of time]”. Of the 361 spells in the [I]Player’s Handbook[/I], 154 require concentration. A concentration spell's duration is the maximum time you can concentrate on its effect. [HR][/HR][I]This is the part of a [/I][URL='https://www.enworld.org/ewr-porta/categories/d-d-rules-faq.74/'][I]weekly series of articles[/I][/URL][I] by a team of designers answering D&D questions for beginners. Feel free to discuss the article and add your insights or comments![/I][HR][/HR] While most concentration spells end once their maximum duration is reached, some have permanent effects if you maintain concentration for the full duration, such as [I]banishment[/I], [I]modify memory[/I], and [I]true polymorph[/I]. Abilities that require you to concentrate specify it within the ability’s text. For example the cleric’s Trickery Domain illusory duplicate created by [I]Channel Divinity: Invoke Duplicity[/I] specifies that it “lasts 1 minute, or until you lose your concentration (as if you were concentrating on a spell).” [SIZE=6][B]Maintaining Concentration[/B][/SIZE] You can maintain concentration as you perform [B]normal activity[/B], which includes: [LIST] [*]Moving and attacking [*]Casting a spell (so long as it only takes 1 action, bonus action, or reaction, and doesn't require concentration) ([I]added thanks to Nikosandros and John R Davis[/I]) [*]Taking a short rest [*]Taking a long rest using Trance as an elf, or Sentry’s Rest as a warforged [*]Transforming into another creature using the Wild Shape ability as a druid, or the spell [I]polymorph[/I] [/LIST] Once you’re concentrating on a spell or ability, you maintain its effect regardless of the distance between yourself and the target or area of the effect. For example, if you cast [I]hunter’s mark[/I] on a creature, which then leaves the material plane (without dying), the effect persists until you lose concentration. [SIZE=6][B]Losing Concentration[/B][/SIZE] You [I]always[/I] lose concentration when: [LIST] [*]You choose to [B]stop concentrating. [/B]You can end concentration at any time (no action required). [*]You enter a [B]barbarian rage.[/B] No spells, only RAGE! [*]You’re [B]incapacitated [/B]or killed. Concentration is lost if you gain the incapacitated condition (although the condition itself doesn’t tell you this) or if you die. [*]You are concentrating and start to [B]concentrate on something else. [/B]You can only concentrate on one thing at a time! (Unless you’re the dragon Niv-Mizzet from [I]Ravnica[/I].) If you are concentrating, and start to cast another spell (or use an ability) that requires concentration, the first effect ends immediately. [*]Spells with a casting time [B]longer than a single action[/B] or reaction, including rituals, require concentration while they are cast, even if they don’t require concentration according to their Duration entry. [*]When you [B]ready a spell[/B], holding the spell to release as a triggered reaction requires concentration, even if according to their Duration entry they don’t. [/LIST] You [I]might[/I] lose concentration when: [LIST] [*]You take[B] damage. [/B]It’s hard to concentrate when you’re getting a beating! Whenever you take damage while you’re concentrating, you must succeed on a Constitution saving throw to maintain it. The DC equals 10 or half the damage you take, whichever number is higher. [LIST] [*]If 21 damage or less, the Con save is DC 10 [*]If 22 damage and higher, the Con save is equal to half the damage DC 11+ [*]Damage from multiple sources triggers a separate saving throw for each source of damage. [*]Each [I]magic missile[/I] is a separate source of damage, making it an excellent way to trigger several concentration checks! [/LIST] [*]You’re distracted by your[B] environment. [/B]It’s hard to concentrate during a storm at sea! Your DM might decide that certain environmental phenomena, such as a wave crashing over you on a storm-tossed ship, require you to succeed a DC 10 Constitution saving throw to maintain your concentration. [LIST] [*]The spell [I]sleet storm[/I] is the only spell in the [I]Player’s Handbook[/I] that specifically calls for a Constitution saving throw to maintain concentration by modifying the environment. It also uniquely sets the Con saving throw to the character's spell save DC. [/LIST] [/LIST] [B][SIZE=6]Saves Not Checks[/SIZE][/B] It's important to note that in 5e D&D, concentration is tested using Constitution saving throws, rather than concentration skill checks. In previous editions, namely 3rd and 3.5, concentration was a skill used you took damage while casting a spell in combat (at the time spell casting triggered an opportunity attack, and damage triggered a concentration check to avoid losing the spell). It's not uncommon for old edition terminology to creep into new editions, and so you might have heard the phrase "make a concentration check," but in 5e D&D, the roll required will always be a "Constitution saving throw to maintain concentration." [B][SIZE=6]Improving your ability to concentrate[/SIZE][/B] The best way to maintain concentration is to avoid taking damage and to stay off wave-struck ships during storms, but given that sometimes these are unavoidable, here are the next best strategies to avoid losing your focus: [LIST] [*]Boost your [B]Constitution. [/B]Use your Ability Score Increases, or magic items such as the[I] amulet of health[/I] or [I]belt of Dwarvenkind[/I] to increase your Constitution score and Constitution saving throws. [*]Be [B]proficient[/B] with Constitution saving throws. If you’re not an artificer, barbarian, fighter or sorcerer, you can take the feat Resilient (Constitution), to gain proficiency. Or you can borrow a Transmuter’s Stone from a very kindly Wizard. [*]Gain [B]advantage [/B]on Constitution saving throws. The feat [I]Warcaster[/I] grants advantage on Constitution saving throws to maintain concentration when you take damage. Alternatively, the warlock invocation [I]Eldritch Mind[/I] (from [I]Tasha’s Cauldron of Everything[/I]) gives advantage of Constitution saving throws to maintain concentration (for any reason, not just from taking damage), and is available to all via the feat [I]Eldritch Adept[/I]. [*]Get[B] buffed. [/B]Spells such as [I]bless[/I], and abilities like bardic inspiration can really help you maintain concentration in a pinch, so remember to ask your friends to help you out. [/LIST] [/QUOTE]
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