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How Does Concentration Work in D&D 5E?
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<blockquote data-quote="Yaarel" data-source="post: 8329104" data-attributes="member: 58172"><p>Some spells that require Concentration seem less powerful and can probably run simultaneously with an other spell that deserves Concentration.</p><p></p><p></p><p>Good point.</p><p></p><p>Some spells that tend to outsize the rest of the spells in the same slot, deserve an update to move them up to a higher level spell slot. I hate to say it, but some of my favorite spells, like Shield, Resilient Sphere, and Wall of Force, might belong in a higher spell slot. Wish probably belongs in a "slot 10" in a league of its own.</p><p></p><p>Bless isnt broken, per se, but as a flat 2.5 bonus could easily be a slot 4 spell, compared to other bonus granting spells. Bless might work better as a class feature, rather than a spell.</p><p></p><p>Some spells that never get used should have their slot lowered to be more competitive with the other spells in the same slot. For example, Reincarnate is perfect for a slot 1 spell, that a level 1 character can cast on a fallen ally, to come back as a new character with memory and continuity with the old character.</p><p></p><p>Some spells that never get used should be rethought as a kind of ritual, rather than a spell. (And some spells like Blade Ward and Find Traps need rethinking, period.)</p><p></p><p>Some spells that get overused might require a per-rest limit (or even a per-month limit, or so on). I would rather have a frequency limitation than a costly gp component to prevent spamming.</p><p></p><p>In sum, 5e has been around for some years now. I welcome a cleanup of some of the rough edges that we are now noticing. Having a homebrew version do this now, can improve gaming immediately, and be a useful reference for any official updates in the future.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8329104, member: 58172"] Some spells that require Concentration seem less powerful and can probably run simultaneously with an other spell that deserves Concentration. Good point. Some spells that tend to outsize the rest of the spells in the same slot, deserve an update to move them up to a higher level spell slot. I hate to say it, but some of my favorite spells, like Shield, Resilient Sphere, and Wall of Force, might belong in a higher spell slot. Wish probably belongs in a "slot 10" in a league of its own. Bless isnt broken, per se, but as a flat 2.5 bonus could easily be a slot 4 spell, compared to other bonus granting spells. Bless might work better as a class feature, rather than a spell. Some spells that never get used should have their slot lowered to be more competitive with the other spells in the same slot. For example, Reincarnate is perfect for a slot 1 spell, that a level 1 character can cast on a fallen ally, to come back as a new character with memory and continuity with the old character. Some spells that never get used should be rethought as a kind of ritual, rather than a spell. (And some spells like Blade Ward and Find Traps need rethinking, period.) Some spells that get overused might require a per-rest limit (or even a per-month limit, or so on). I would rather have a frequency limitation than a costly gp component to prevent spamming. In sum, 5e has been around for some years now. I welcome a cleanup of some of the rough edges that we are now noticing. Having a homebrew version do this now, can improve gaming immediately, and be a useful reference for any official updates in the future. [/QUOTE]
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