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How Does Concentration Work in D&D 5E?
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<blockquote data-quote="clearstream" data-source="post: 8332860" data-attributes="member: 71699"><p>I take the rules for order of turns duging combat on <strong>PHB189</strong> where it explains that DM decides the order of tied monsters, and players decide the order of tied characters, to be general. In those rules, even creatures with identical dexterity are tie-broken to take their turns sequentially. Seeing as reactions are counted as turns for abilities such as rogue sneak attack, I believe that these rules cover them. That said, I can see how a group could decide reactions are a special case that goes outside the turn order. Or at least, they might say that other rules governing the ordering of turns in combat don't have the word "reactions" and therefore don't apply.</p><p></p><p>You can see that for my group your example can't happen because those shots aren't simultaneous. Those arrows are resolved in sequence. On the other hand, I can see that for your group the simultaneity in your example can happen. That said, I wonder if other examples really matter to our positions? Imagine we couldn't come up with a single other case where damage from multiple sources is resolved <em>simultaneously</em>, and yet still had to decide how to handle <em>magic missile</em>. It sounds like even then you would resolve it as multiple checks.</p><p></p><p>Reflecting on my own view, I like the spell more if it is multiple checks. It's probably best justified by counting sources and ignoring timing. That would commit me to a view that wherever damage is from multiple sources regardless of timing, it is multiple checks, perfectly matching the <strong>PHB203 </strong>text. Each dart of <em>magic missile</em> must be a source, seeing as it is permitted to deal its damage to separate creatures.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8332860, member: 71699"] I take the rules for order of turns duging combat on [B]PHB189[/B] where it explains that DM decides the order of tied monsters, and players decide the order of tied characters, to be general. In those rules, even creatures with identical dexterity are tie-broken to take their turns sequentially. Seeing as reactions are counted as turns for abilities such as rogue sneak attack, I believe that these rules cover them. That said, I can see how a group could decide reactions are a special case that goes outside the turn order. Or at least, they might say that other rules governing the ordering of turns in combat don't have the word "reactions" and therefore don't apply. You can see that for my group your example can't happen because those shots aren't simultaneous. Those arrows are resolved in sequence. On the other hand, I can see that for your group the simultaneity in your example can happen. That said, I wonder if other examples really matter to our positions? Imagine we couldn't come up with a single other case where damage from multiple sources is resolved [I]simultaneously[/I], and yet still had to decide how to handle [I]magic missile[/I]. It sounds like even then you would resolve it as multiple checks. Reflecting on my own view, I like the spell more if it is multiple checks. It's probably best justified by counting sources and ignoring timing. That would commit me to a view that wherever damage is from multiple sources regardless of timing, it is multiple checks, perfectly matching the [B]PHB203 [/B]text. Each dart of [I]magic missile[/I] must be a source, seeing as it is permitted to deal its damage to separate creatures. [/QUOTE]
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