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How does Cooperative Spell Work?
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<blockquote data-quote="colinfit20" data-source="post: 2429342" data-attributes="member: 34397"><p><strong>Reg: Cooperate spell</strong></p><p></p><p>My original thought was that this feat effects both spells rather than reducing it to one but I did reread (and delay spell too) and have to agree it does sound like each additional caster adds only to the save dc and spell resistance effect rather than having their own spell effected the same way.</p><p>It makes sense that this is intended for those times when some extraplanar foe comes wading through all resistance and the only way to beat it is to overcome its spell resistance and send it packing (ala Tarrasque for example).</p><p>When concerning a flight of dragons you would be better off cutting loose with either Empowered Fireballs or better yet Chain Empowered Fireballs with Energy Substitution if they're red dragons.</p><p>In regards to delay spells and scrolls there's nothing to stop you casting a cooperative spell enhanced burning hands spell as long as the accomapnying spell is also delayed so they act simultaneously as the restrictions on the feat states.</p></blockquote><p></p>
[QUOTE="colinfit20, post: 2429342, member: 34397"] [b]Reg: Cooperate spell[/b] My original thought was that this feat effects both spells rather than reducing it to one but I did reread (and delay spell too) and have to agree it does sound like each additional caster adds only to the save dc and spell resistance effect rather than having their own spell effected the same way. It makes sense that this is intended for those times when some extraplanar foe comes wading through all resistance and the only way to beat it is to overcome its spell resistance and send it packing (ala Tarrasque for example). When concerning a flight of dragons you would be better off cutting loose with either Empowered Fireballs or better yet Chain Empowered Fireballs with Energy Substitution if they're red dragons. In regards to delay spells and scrolls there's nothing to stop you casting a cooperative spell enhanced burning hands spell as long as the accomapnying spell is also delayed so they act simultaneously as the restrictions on the feat states. [/QUOTE]
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How does Cooperative Spell Work?
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