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How Does Counterspell Work in D&D 5E?
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<blockquote data-quote="gelf" data-source="post: 8341341" data-attributes="member: 96468"><p><strong>Counterspell </strong>is a 3rd-level abjuration spell on the sorcerer, warlock and wizard spell lists, which allows you to attempt to interrupt the casting of a spell. Its description can be found in the <em>Player’s Handbook</em>.</p><p>[HR][/HR]<em>This is the part of a </em><a href="https://www.enworld.org/ewr-porta/categories/d-d-rules-faq.74/" target="_blank"><em>weekly series of articles</em></a><em> by a team of designers answering D&D questions for beginners. Feel free to discuss the article and add your insights or comments!</em>[HR][/HR]</p><p></p><p style="text-align: center">[ATTACH=full]141986[/ATTACH]</p><p></p><p>Spells in D&D allow casters to solve problems with a word, to destroy battlefields with swathes of fire, or remake reality itself! But even the most powerful archmage can have their <em>wish</em> undone by a lucky level 5 wizard! Fair or not,<em> counterspell</em> is has a reputation of ruining fun, but most wizards won't leave the inn without it prepared. So how does it work?</p><p></p><p><span style="font-size: 22px"><strong>It’s a spell</strong></span></p><p>It might seem obvious, but <em>counterspell</em> is a spell, and follows the spellcasting rules in Chapter 10: Spellcasting of the <em>Player's Handbook</em>.</p><ul> <li data-xf-list-type="ul">It can be interrupted by another <em>counterspell,</em> because you can see it being cast.</li> <li data-xf-list-type="ul">While casting a spell that uses an action, you can use your reaction to cast <em>counterspell</em> in response to a <em>counterspell</em> being cast.</li> <li data-xf-list-type="ul">Casting a bonus action spell prevents you casting another spell on your turn, unless it’s a cantrip that takes one action (<em>Player's Handbook</em> page 202). This includes reaction spells such as <em>counterspell</em>. Once your turn is done, you can cast <em>counterspell</em> on other turns.</li> </ul><p><strong><span style="font-size: 22px">There’s a spell being cast and I want it to stop!</span></strong></p><p>To cast <em>counterspell</em>, you must meet the following conditions:</p><ul> <li data-xf-list-type="ul"><strong>You have your reaction available</strong> - <em>counterspell</em> uses your reaction, competing with any other options or features you have that use a reaction, including Readying an Action, and other defensive spells such as <em>shield</em> and <em>absorb elements</em>.</li> <li data-xf-list-type="ul"><strong>You expend a 3rd-level or higher spell slot</strong> - <em>counterspell</em> uses spell slots, competing with other cool spells you might want to cast, and limiting the number of spells you can cast in a day.</li> <li data-xf-list-type="ul"><strong>You can see the caster</strong> - if you can’t see the creature casting the spell, you can’t cast <em>counterspell</em>. A creature obscured behind a wall or in thick fog can cast without fear of <em>counterspell</em>.</li> <li data-xf-list-type="ul"><strong>You can see the spell being cast *</strong> - you react to seeing the spell cast, perceiving its verbal (V), somatic (S) and/or material (M) components.</li> <li data-xf-list-type="ul"><strong>You must be within 60 feet</strong> - if the caster is further away, <em>counterspell </em>doesn’t have the reach to interrupt their spell.</li> <li data-xf-list-type="ul"><strong>It <em>is a spell</em> being cast</strong> - <em>counterspell</em> can only interrupt spells, not other magical abilities. It can’t stop a dragon's breath weapon, a medusa’s petrifying gaze, or beholder’s eye rays.</li> </ul><p><span style="font-size: 22px"><strong>Compare your spell slots!</strong></span></p><p>Once you’ve cast <em>counterspell</em>, compare its spell level to the spell level of the spell you’re attempting to interrupt. <strong>A spell’s level is determined by the spell slot used to cast it</strong> (<em>Player's Handbook</em> page 201).</p><p></p><p>If you cast <em>counterspell</em> at its lowest level using a 3rd level spell slot and your opponent cast their spell as a cantrip, or using a 1st, 2nd or 3rd-level spell slot, then <em>counterspell</em> causes their spell to fail. Their spell slot is spent with no effect. When you’re up against spells of higher levels (4th-level and higher), you must make an ability check to see if it succeeds. Roll a d20 and add your spellcasting modifier to the result. The ability check DC is equal to 10 plus the level of the spell being cast. If you meet or beat the DC, <em>counterspell</em> interrupts their spell! It’s spent with no effect. If you fail on the DC, <em>counterspell</em> does nothing.</p><p></p><p>[HR][/HR]<strong><em>A quick example:</em></strong> <em>Dani the druid is casting </em>blight<em> using a 5th-level spell slot. Wimbles the wizard, sees this and is within 60 feet of Dani, so uses her reaction to cast </em>counterspell<em> using a 3rd-level spell slot. Because Wimbles’ </em>counterspell<em> level is lower than Dani’s </em>blight<em> spell level (3rd-level against 5th-level), Wimbles must roll an ability check. Her wizard spellcasting ability is based on her Intelligence, an 18, giving her a +4 to her Intelligence ability check. The DC is based on Dani’s </em>blight<em> spell: 10 + the spell’s level (5) = DC 15. If Wimbles rolls a 11 or higher on a d20 for a total of 15 or higher, Dani’s </em>blight<em> will be interrupted by </em>counterspell<em>. If Wimbles rolls a 10 or lower, the </em>blight<em> spell will be cast as usual.</em>[HR][/HR]</p><p><span style="font-size: 22px"><strong>Casting at higher levels</strong></span></p><p>Unless you use a spell slot equal to or higher than the spell slot of the spell being cast, you make an ability check. The check isn't affected by the level at which you cast <em>counterspell</em>.</p><ul> <li data-xf-list-type="ul">A 9th-level spell has a DC 19 ability check to interrupt, whether you <em>counterspell</em> using a 3rd or 8th-level spell slot.</li> <li data-xf-list-type="ul">A 9th-level <em>counterspell</em> will interrupt any spell cast without requiring an ability check roll.</li> </ul><p><span style="font-size: 22px"><strong>*When can’t you see the spell?</strong></span></p><p>Spellcasting is perceived by the combination of verbal, somatic and material components used when casting spells. If a spell is cast without any components, you can’t respond with <em>counterspell</em>, because you can’t see it being cast.</p><ul> <li data-xf-list-type="ul"><strong>Subtle Spell metamagic</strong> - sorcerers can choose Subtle Spell metamagic, allowing spell casting without verbal and somatic components. They can avoid their spells being interrupted by <em>counterspell</em> (including <em>counterspell</em> itself) as long as the spell has no material components.</li> <li data-xf-list-type="ul"><strong>Innate Spellcasting </strong>- some monsters have innate spellcasting defined in their stat blocks. For example, the <strong>mind flayer</strong> has<strong> <em>Innate Spellcasting (Psionics)</em></strong>: “requiring no components.” (<em>Monster Manual </em>page 222). The <strong>pixie</strong> also has<strong> <em>Innate Spellcasting</em></strong>: “requiring only its pixie dust as a component.” (<em>Monster Manual</em> page 253). A pixie’s innate spells can be countered because you can see them casting the spell using their pixie dust, whereas the mind flayer’s spells can’t be seen.</li> <li data-xf-list-type="ul"><strong>Invisibility</strong> - Many invisibility effects, including the 2nd-level spell, <em>invisibility</em>, and the potion of invisibility state that “the effect ends early if you attack or cast as spell”. Considering that if you cast a spell that uses concentration, the <em>invisibility</em> spell ends before you start to the new spell, I think it's clear you can't use this type of invisibility to avoid being seen casting the spell and <em>counterspell</em>. The 4th-level spell <em>greater invisibility</em> does allow you to cast spells without being seen, so long as they don't require concentration.</li> </ul><p><span style="font-size: 22px"><strong>Spells cast using magic items</strong></span></p><p>Spells cast from magic items are described in the <em>Dungeon Master's Guide</em> page 141: "The spell is cast at the lowest possible spell level, doesn't expend any of the user's spell slots, and <strong><em>requires no components</em></strong>, unless the item's description says otherwise." (My emphasis). Unless the item says the spell uses components, there are no visible components and the spell can't be interrupted by <em>counterspell</em>. (<em>Edit:</em> Thanks <strong>Asisreo</strong> for the correction)</p><p></p><p>For interest, some magic items further avoid the possibility of being interrupted by <em>counterspell</em>:</p><ul> <li data-xf-list-type="ul"><strong>Items that describe the effect of a spell, without casting the spell.</strong> For example, <em>Necklace of Fireballs</em> says “You can use an action to detach a bead and throw it … When it reaches the end of its trajectory, the bead detonates as a 3rd-level <em>fireball </em>spell.”</li> <li data-xf-list-type="ul"><strong>Sentient magic items that cast spells themselves.</strong> As they’re not creatures, they don’t trigger <em>counterspell</em>. For example, "<em>Blackrazor </em>can cast the <em>haste</em> spell on you once per day.”</li> </ul></blockquote><p></p>
[QUOTE="gelf, post: 8341341, member: 96468"] [B]Counterspell [/B]is a 3rd-level abjuration spell on the sorcerer, warlock and wizard spell lists, which allows you to attempt to interrupt the casting of a spell. Its description can be found in the [I]Player’s Handbook[/I]. [HR][/HR][I]This is the part of a [/I][URL='https://www.enworld.org/ewr-porta/categories/d-d-rules-faq.74/'][I]weekly series of articles[/I][/URL][I] by a team of designers answering D&D questions for beginners. Feel free to discuss the article and add your insights or comments![/I][HR][/HR] [CENTER][ATTACH type="full" alt="wordsofpower - HermanLau.jpg"]141986[/ATTACH][/CENTER] Spells in D&D allow casters to solve problems with a word, to destroy battlefields with swathes of fire, or remake reality itself! But even the most powerful archmage can have their [I]wish[/I] undone by a lucky level 5 wizard! Fair or not,[I] counterspell[/I] is has a reputation of ruining fun, but most wizards won't leave the inn without it prepared. So how does it work? [SIZE=6][B]It’s a spell[/B][/SIZE] It might seem obvious, but [I]counterspell[/I] is a spell, and follows the spellcasting rules in Chapter 10: Spellcasting of the [I]Player's Handbook[/I]. [LIST] [*]It can be interrupted by another [I]counterspell,[/I] because you can see it being cast. [*]While casting a spell that uses an action, you can use your reaction to cast [I]counterspell[/I] in response to a [I]counterspell[/I] being cast. [*]Casting a bonus action spell prevents you casting another spell on your turn, unless it’s a cantrip that takes one action ([I]Player's Handbook[/I] page 202). This includes reaction spells such as [I]counterspell[/I]. Once your turn is done, you can cast [I]counterspell[/I] on other turns. [/LIST] [B][SIZE=6]There’s a spell being cast and I want it to stop![/SIZE][/B] To cast [I]counterspell[/I], you must meet the following conditions: [LIST] [*][B]You have your reaction available[/B] - [I]counterspell[/I] uses your reaction, competing with any other options or features you have that use a reaction, including Readying an Action, and other defensive spells such as [I]shield[/I] and [I]absorb elements[/I]. [*][B]You expend a 3rd-level or higher spell slot[/B] - [I]counterspell[/I] uses spell slots, competing with other cool spells you might want to cast, and limiting the number of spells you can cast in a day. [*][B]You can see the caster[/B] - if you can’t see the creature casting the spell, you can’t cast [I]counterspell[/I]. A creature obscured behind a wall or in thick fog can cast without fear of [I]counterspell[/I]. [*][B]You can see the spell being cast *[/B] - you react to seeing the spell cast, perceiving its verbal (V), somatic (S) and/or material (M) components. [*][B]You must be within 60 feet[/B] - if the caster is further away, [I]counterspell [/I]doesn’t have the reach to interrupt their spell. [*][B]It [I]is a spell[/I] being cast[/B] - [I]counterspell[/I] can only interrupt spells, not other magical abilities. It can’t stop a dragon's breath weapon, a medusa’s petrifying gaze, or beholder’s eye rays. [/LIST] [SIZE=6][B]Compare your spell slots![/B][/SIZE] Once you’ve cast [I]counterspell[/I], compare its spell level to the spell level of the spell you’re attempting to interrupt. [B]A spell’s level is determined by the spell slot used to cast it[/B] ([I]Player's Handbook[/I] page 201). If you cast [I]counterspell[/I] at its lowest level using a 3rd level spell slot and your opponent cast their spell as a cantrip, or using a 1st, 2nd or 3rd-level spell slot, then [I]counterspell[/I] causes their spell to fail. Their spell slot is spent with no effect. When you’re up against spells of higher levels (4th-level and higher), you must make an ability check to see if it succeeds. Roll a d20 and add your spellcasting modifier to the result. The ability check DC is equal to 10 plus the level of the spell being cast. If you meet or beat the DC, [I]counterspell[/I] interrupts their spell! It’s spent with no effect. If you fail on the DC, [I]counterspell[/I] does nothing. [HR][/HR][B][I]A quick example:[/I][/B] [I]Dani the druid is casting [/I]blight[I] using a 5th-level spell slot. Wimbles the wizard, sees this and is within 60 feet of Dani, so uses her reaction to cast [/I]counterspell[I] using a 3rd-level spell slot. Because Wimbles’ [/I]counterspell[I] level is lower than Dani’s [/I]blight[I] spell level (3rd-level against 5th-level), Wimbles must roll an ability check. Her wizard spellcasting ability is based on her Intelligence, an 18, giving her a +4 to her Intelligence ability check. The DC is based on Dani’s [/I]blight[I] spell: 10 + the spell’s level (5) = DC 15. If Wimbles rolls a 11 or higher on a d20 for a total of 15 or higher, Dani’s [/I]blight[I] will be interrupted by [/I]counterspell[I]. If Wimbles rolls a 10 or lower, the [/I]blight[I] spell will be cast as usual.[/I][HR][/HR] [SIZE=6][B]Casting at higher levels[/B][/SIZE] Unless you use a spell slot equal to or higher than the spell slot of the spell being cast, you make an ability check. The check isn't affected by the level at which you cast [I]counterspell[/I]. [LIST] [*]A 9th-level spell has a DC 19 ability check to interrupt, whether you [I]counterspell[/I] using a 3rd or 8th-level spell slot. [*]A 9th-level [I]counterspell[/I] will interrupt any spell cast without requiring an ability check roll. [/LIST] [SIZE=6][B]*When can’t you see the spell?[/B][/SIZE] Spellcasting is perceived by the combination of verbal, somatic and material components used when casting spells. If a spell is cast without any components, you can’t respond with [I]counterspell[/I], because you can’t see it being cast. [LIST] [*][B]Subtle Spell metamagic[/B] - sorcerers can choose Subtle Spell metamagic, allowing spell casting without verbal and somatic components. They can avoid their spells being interrupted by [I]counterspell[/I] (including [I]counterspell[/I] itself) as long as the spell has no material components. [*][B]Innate Spellcasting [/B]- some monsters have innate spellcasting defined in their stat blocks. For example, the [B]mind flayer[/B] has[B] [I]Innate Spellcasting (Psionics)[/I][/B]: “requiring no components.” ([I]Monster Manual [/I]page 222). The [B]pixie[/B] also has[B] [I]Innate Spellcasting[/I][/B]: “requiring only its pixie dust as a component.” ([I]Monster Manual[/I] page 253). A pixie’s innate spells can be countered because you can see them casting the spell using their pixie dust, whereas the mind flayer’s spells can’t be seen. [*][B]Invisibility[/B] - Many invisibility effects, including the 2nd-level spell, [I]invisibility[/I], and the potion of invisibility state that “the effect ends early if you attack or cast as spell”. Considering that if you cast a spell that uses concentration, the [I]invisibility[/I] spell ends before you start to the new spell, I think it's clear you can't use this type of invisibility to avoid being seen casting the spell and [I]counterspell[/I]. The 4th-level spell [I]greater invisibility[/I] does allow you to cast spells without being seen, so long as they don't require concentration. [/LIST] [SIZE=6][B]Spells cast using magic items[/B][/SIZE] Spells cast from magic items are described in the [I]Dungeon Master's Guide[/I] page 141: "The spell is cast at the lowest possible spell level, doesn't expend any of the user's spell slots, and [B][I]requires no components[/I][/B], unless the item's description says otherwise." (My emphasis). Unless the item says the spell uses components, there are no visible components and the spell can't be interrupted by [I]counterspell[/I]. ([I]Edit:[/I] Thanks [B]Asisreo[/B] for the correction) For interest, some magic items further avoid the possibility of being interrupted by [I]counterspell[/I]: [LIST] [*][B]Items that describe the effect of a spell, without casting the spell.[/B] For example, [I]Necklace of Fireballs[/I] says “You can use an action to detach a bead and throw it … When it reaches the end of its trajectory, the bead detonates as a 3rd-level [I]fireball [/I]spell.” [*][B]Sentient magic items that cast spells themselves.[/B] As they’re not creatures, they don’t trigger [I]counterspell[/I]. For example, "[I]Blackrazor [/I]can cast the [I]haste[/I] spell on you once per day.” [/LIST] [/QUOTE]
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