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How Does Counterspell Work in D&D 5E?
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<blockquote data-quote="gelf" data-source="post: 8369090" data-attributes="member: 96468"><p>Here is some further info, that I couldn't fit in the article!</p><p></p><p><strong><span style="font-size: 22px">How do I access this incredible power?</span></strong></p><p></p><p>This list isn’t comprehensive, but covers many of the ways you’d expect a character to access <em>counterspell</em>:</p><p></p><p>Sorcerers, warlocks and wizards gain access to <em>counterspell</em> at level 5, as soon as they have access to 3rd-level spells, as it appears on their spell lists.</p><p></p><p>Eldritch knight fighters and arcane trickster rogues can also access <em>counterspell</em> because they share the wizard spell list.</p><ul> <li data-xf-list-type="ul">Eldritch knights can select it at level 13 as an abjuration school spell choice</li> <li data-xf-list-type="ul">Arcane tricksters must use one of their ‘any school of magic’ spell choices, the earliest available being at level 14.</li> </ul><p>Two paladin subclasses have <em>counterspell</em> on their oath spells feature, at level 9.</p><ul> <li data-xf-list-type="ul">Oath of redemption from <em>Xanathar’s Guide to Everything</em></li> <li data-xf-list-type="ul">Oath of watchers from <em>Tasha’s Cauldron of Everything</em></li> </ul><p>Bards can choose to learn <em>counterspell </em>as one of their magical secrets, as early as level 6 for college of lore bards, or level 10 for other colleges.</p><p></p><p><strong>For anyone else:</strong></p><ul> <li data-xf-list-type="ul">From <em>Guildmaster’s Guide to Ravnica</em>, if you join the Azorious Senate faction, you can add <em>counterspell</em> as a guild spell to your class spell list.</li> <li data-xf-list-type="ul">From<em> Eberron: Rising from the Last War</em>, the dragonmark variant human Mark of the Sentinel adds <em>counterspell</em> to your class spell list.</li> </ul><p></p><p><strong><span style="font-size: 18px">I want to be better at this!</span></strong></p><p></p><p>Some classes and subclasses have features that improve <em>counterspell</em>:</p><ul> <li data-xf-list-type="ul">Abjurer wizard’s level 10 feature, Improved Abjuration, adds the wizard’s proficiency bonus to ability checks required as part of casting an abjuration spell (mainly <em>counterspell</em> and <em>dispel magic</em>) improving your chance of success when you try to interupt higher-level spells using your lower-level spell slots.</li> <li data-xf-list-type="ul">Bard’s level 2 feature, Jack of All Trades adds half proficiency bonus to <em>counterspell</em> ability checks.</li> <li data-xf-list-type="ul">War magic wizard’s level 6 feature, Power Surge, benefits from <em>counterspell</em>, as a way to charge up the ability, converting successful <em>counterspell</em>s into bonus damage on a future turn.</li> <li data-xf-list-type="ul">Sorcerer’s Distant Spell metamagic, allows them to extend the range of<em> counterspell</em> to 120 feet, and the optional level 5 class feature, Magical Guidance (<em>Tasha’s Cauldron of Everything</em> page 66), allows a reroll of failed <em>counterspell </em>ability checks.</li> <li data-xf-list-type="ul">Warlock’s pact magic feature means their <em>counterspell</em>s are always upcast as the warlock gains class levels. The new Pact of the Talisman option from <em>Tasha’s Cauldron of Everything</em> (page 70) gives a bonus d4 roll to failed ability checks.</li> </ul><p></p><p><span style="font-size: 18px"><strong>Buffs for everyone!</strong></span></p><ul> <li data-xf-list-type="ul">The 2nd-level spell <em>enhance ability</em> (on artificer, bard, cleric, druid and sorcerer spell lists) is a relatively easy way to gain advantage on <em>counterspell</em> ability check rolls, as well as other ability checks covered by the enhanced ability.</li> <li data-xf-list-type="ul">The <em>guidance</em> cantrip helps if cast in advance, as does bardic inspiration given prior to the <em>counterspell</em> cast.</li> <li data-xf-list-type="ul"><em>Glibness</em>, an 8th-level spell on the bard and warlock spell lists, sets 15 as the minimum on your Charisma based d20 ability check rolls, so you’re very likely to succeed any <em>counterspell</em> attempts, as bards and warlocks use Charisma as their spellcasting ability (with an 18 in Charisma, +4 modifier, you hit DC 19 on every roll)</li> </ul></blockquote><p></p>
[QUOTE="gelf, post: 8369090, member: 96468"] Here is some further info, that I couldn't fit in the article! [B][SIZE=6]How do I access this incredible power?[/SIZE][/B] This list isn’t comprehensive, but covers many of the ways you’d expect a character to access [I]counterspell[/I]: Sorcerers, warlocks and wizards gain access to [I]counterspell[/I] at level 5, as soon as they have access to 3rd-level spells, as it appears on their spell lists. Eldritch knight fighters and arcane trickster rogues can also access [I]counterspell[/I] because they share the wizard spell list. [LIST] [*]Eldritch knights can select it at level 13 as an abjuration school spell choice [*]Arcane tricksters must use one of their ‘any school of magic’ spell choices, the earliest available being at level 14. [/LIST] Two paladin subclasses have [I]counterspell[/I] on their oath spells feature, at level 9. [LIST] [*]Oath of redemption from [I]Xanathar’s Guide to Everything[/I] [*]Oath of watchers from [I]Tasha’s Cauldron of Everything[/I] [/LIST] Bards can choose to learn [I]counterspell [/I]as one of their magical secrets, as early as level 6 for college of lore bards, or level 10 for other colleges. [B]For anyone else:[/B] [LIST] [*]From [I]Guildmaster’s Guide to Ravnica[/I], if you join the Azorious Senate faction, you can add [I]counterspell[/I] as a guild spell to your class spell list. [*]From[I] Eberron: Rising from the Last War[/I], the dragonmark variant human Mark of the Sentinel adds [I]counterspell[/I] to your class spell list. [/LIST] [B][SIZE=5]I want to be better at this![/SIZE][/B] Some classes and subclasses have features that improve [I]counterspell[/I]: [LIST] [*]Abjurer wizard’s level 10 feature, Improved Abjuration, adds the wizard’s proficiency bonus to ability checks required as part of casting an abjuration spell (mainly [I]counterspell[/I] and [I]dispel magic[/I]) improving your chance of success when you try to interupt higher-level spells using your lower-level spell slots. [*]Bard’s level 2 feature, Jack of All Trades adds half proficiency bonus to [I]counterspell[/I] ability checks. [*]War magic wizard’s level 6 feature, Power Surge, benefits from [I]counterspell[/I], as a way to charge up the ability, converting successful [I]counterspell[/I]s into bonus damage on a future turn. [*]Sorcerer’s Distant Spell metamagic, allows them to extend the range of[I] counterspell[/I] to 120 feet, and the optional level 5 class feature, Magical Guidance ([I]Tasha’s Cauldron of Everything[/I] page 66), allows a reroll of failed [I]counterspell [/I]ability checks. [*]Warlock’s pact magic feature means their [I]counterspell[/I]s are always upcast as the warlock gains class levels. The new Pact of the Talisman option from [I]Tasha’s Cauldron of Everything[/I] (page 70) gives a bonus d4 roll to failed ability checks. [/LIST] [SIZE=5][B]Buffs for everyone![/B][/SIZE] [LIST] [*]The 2nd-level spell [I]enhance ability[/I] (on artificer, bard, cleric, druid and sorcerer spell lists) is a relatively easy way to gain advantage on [I]counterspell[/I] ability check rolls, as well as other ability checks covered by the enhanced ability. [*]The [I]guidance[/I] cantrip helps if cast in advance, as does bardic inspiration given prior to the [I]counterspell[/I] cast. [*][I]Glibness[/I], an 8th-level spell on the bard and warlock spell lists, sets 15 as the minimum on your Charisma based d20 ability check rolls, so you’re very likely to succeed any [I]counterspell[/I] attempts, as bards and warlocks use Charisma as their spellcasting ability (with an 18 in Charisma, +4 modifier, you hit DC 19 on every roll) [/LIST] [/QUOTE]
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