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Community
General Tabletop Discussion
*Pathfinder & Starfinder
how does evard's black tentacles work, and/or why is it good?
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<blockquote data-quote="akbearfoot" data-source="post: 4035056" data-attributes="member: 33560"><p>There is another major discrepency with this spell.</p><p></p><p></p><p>It is more effective for NPCs as opposed to PCs....Especially given that the typical BBEG type spellcaster has at least a few more HD than the PCs. That makes the grapple checks involved hard to beat even for the Raging half-orc barbarian with a +4 strength girdle, using an action point. On that note, the spell actually grapples STRONGER than the 7th level strength optimized raging half-orc at the minimum level to cast it....and it just gets stronger after that. Compare a troll's or hill giant's grapple checks(among the strongest critters for their CRs)...Basically, nobody but a strength optimized beast has a reasonable chance to escape this spell. Worst case scenario is that everyone makes the initial grapple, and then they all lose a turn while they try and scramble to the nearest edge of the spell. That scenario is VERY unlikely to happen assuming you can catch 3 people in the area which is entirely likely since otherwise you wouldn't bother using an AE spell.</p><p></p><p>It's like it was designed with TPKs in mind.</p><p></p><p></p><p>I also disagree with peoples assertions that 1d6+4 damage is 'a small amount' of damage. That's enough damage to kill an average wizard in a few rounds. A 1d8 hit dice class only lasts another round or 2.</p><p></p><p>The way I read the spell is once you break free you get to spend the rest of your turn trying to escape. After that you get grappled again on the caster's next turn. Doesen't make sense in a 'how would I design this spell to function' sorta way if it ignored people in the area but somehow still detected creatures that later enter the area.</p></blockquote><p></p>
[QUOTE="akbearfoot, post: 4035056, member: 33560"] There is another major discrepency with this spell. It is more effective for NPCs as opposed to PCs....Especially given that the typical BBEG type spellcaster has at least a few more HD than the PCs. That makes the grapple checks involved hard to beat even for the Raging half-orc barbarian with a +4 strength girdle, using an action point. On that note, the spell actually grapples STRONGER than the 7th level strength optimized raging half-orc at the minimum level to cast it....and it just gets stronger after that. Compare a troll's or hill giant's grapple checks(among the strongest critters for their CRs)...Basically, nobody but a strength optimized beast has a reasonable chance to escape this spell. Worst case scenario is that everyone makes the initial grapple, and then they all lose a turn while they try and scramble to the nearest edge of the spell. That scenario is VERY unlikely to happen assuming you can catch 3 people in the area which is entirely likely since otherwise you wouldn't bother using an AE spell. It's like it was designed with TPKs in mind. I also disagree with peoples assertions that 1d6+4 damage is 'a small amount' of damage. That's enough damage to kill an average wizard in a few rounds. A 1d8 hit dice class only lasts another round or 2. The way I read the spell is once you break free you get to spend the rest of your turn trying to escape. After that you get grappled again on the caster's next turn. Doesen't make sense in a 'how would I design this spell to function' sorta way if it ignored people in the area but somehow still detected creatures that later enter the area. [/QUOTE]
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Community
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*Pathfinder & Starfinder
how does evard's black tentacles work, and/or why is it good?
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