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*Pathfinder & Starfinder
how does evard's black tentacles work, and/or why is it good?
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<blockquote data-quote="eamon" data-source="post: 4036441" data-attributes="member: 51942"><p>I don't see how the spirit of the spell implies that the tentacles should re-attempt to grapple each round.</p><p></p><p>Creatures within the area of effect at the time of the casting, or those entering at a later moment are grappled by the tentacles - sure. That's it. Nowhere does the spell say the tentacles are constantly trying to reacquire freed targets. Once they are grappled (which only happens if they fail the initial and singular grapple check) the tentacles squeeze and thus deal damage each round.</p><p></p><p>The only way for a creature to be grappled multiple times is for it to leave and reenter the area of effect.</p><p></p><p>I can imagine a spell in which the tentacles were constantly seeking to grapple everything in reach, but that's not this spell; this spell just makes tentacles that grasp everything and then contract. They don't seek new targets except those that are entering. That's fine, and there's no "spirit" I can find that requires more complex readings.</p><p></p><p>I think the FAQ is right here. The alternative doesn't make much more sense, and it's definitely less supported by the rules text, and it's possibly too powerful.</p><p></p><p>Where do you find the spirit of spell? I'm a big believer in the importance of rules as intended, but I just don't see it here.</p></blockquote><p></p>
[QUOTE="eamon, post: 4036441, member: 51942"] I don't see how the spirit of the spell implies that the tentacles should re-attempt to grapple each round. Creatures within the area of effect at the time of the casting, or those entering at a later moment are grappled by the tentacles - sure. That's it. Nowhere does the spell say the tentacles are constantly trying to reacquire freed targets. Once they are grappled (which only happens if they fail the initial and singular grapple check) the tentacles squeeze and thus deal damage each round. The only way for a creature to be grappled multiple times is for it to leave and reenter the area of effect. I can imagine a spell in which the tentacles were constantly seeking to grapple everything in reach, but that's not this spell; this spell just makes tentacles that grasp everything and then contract. They don't seek new targets except those that are entering. That's fine, and there's no "spirit" I can find that requires more complex readings. I think the FAQ is right here. The alternative doesn't make much more sense, and it's definitely less supported by the rules text, and it's possibly too powerful. Where do you find the spirit of spell? I'm a big believer in the importance of rules as intended, but I just don't see it here. [/QUOTE]
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how does evard's black tentacles work, and/or why is it good?
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