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How Does Exhaustion Work in D&D 5E?
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<blockquote data-quote="Gadget" data-source="post: 8339517" data-attributes="member: 23716"><p>It is a shame that the designers didn't find a way to better integrate the exhaustion rules into the rules more smoothly, as it is a great idea. As it is, it rarely comes up unless the DM is running more of a "Fantasy Vietnam" type of game. Also, more rules and spells could have used the system if it was structured a little differently; as it is the benefits of inflicting a level of Exhaustion on a foe are minimal, but can be devastating on PCs. I've seen homebrew "wound levels" trying to use the exhaustion rules, to varying degrees of success. I once heard of a DM that used exhaustion rules with certain undead, to make it more of a fearful experience to encounter them, like in the old days. </p><p></p><p>It's not like conditions are a new concept, as both 4e and 3e made extensive use of conditions; perhaps too much so as tracking conditions became quite a book keeping chore in some 4e & 3e games. That's probably why 5e made an effort to cut down on conditions and why exhaustion is not more extensively used in the game. I guess the devs wanted it to be a rare and debilitating condition to be avoided. I agree with the post above that I find it incongruent that it is easier to recover from death than a level of exhaustion (at least spell wise, you can't rest yourself back alive).</p></blockquote><p></p>
[QUOTE="Gadget, post: 8339517, member: 23716"] It is a shame that the designers didn't find a way to better integrate the exhaustion rules into the rules more smoothly, as it is a great idea. As it is, it rarely comes up unless the DM is running more of a "Fantasy Vietnam" type of game. Also, more rules and spells could have used the system if it was structured a little differently; as it is the benefits of inflicting a level of Exhaustion on a foe are minimal, but can be devastating on PCs. I've seen homebrew "wound levels" trying to use the exhaustion rules, to varying degrees of success. I once heard of a DM that used exhaustion rules with certain undead, to make it more of a fearful experience to encounter them, like in the old days. It's not like conditions are a new concept, as both 4e and 3e made extensive use of conditions; perhaps too much so as tracking conditions became quite a book keeping chore in some 4e & 3e games. That's probably why 5e made an effort to cut down on conditions and why exhaustion is not more extensively used in the game. I guess the devs wanted it to be a rare and debilitating condition to be avoided. I agree with the post above that I find it incongruent that it is easier to recover from death than a level of exhaustion (at least spell wise, you can't rest yourself back alive). [/QUOTE]
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How Does Exhaustion Work in D&D 5E?
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