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How Does Exhaustion Work in D&D 5E?
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<blockquote data-quote="TerraDave" data-source="post: 8340086" data-attributes="member: 22260"><p>We have some house rule examples above, but it definitely seems like more could be done with exhaustion. Of course, most players are probably happy that it doesn't come into play that often.</p><p></p><p>5E exhaustion has slightly less precedent than attacks of opportunity or concentration. In earlier editions, actual fatigue rules were slight and rarely enforced, unless food was made an issue, or it was a Darksun game. There was also no unified list of conditions, though there where certainly conventions, and these tended to be pretty harsh--like permanent level draining.</p><p></p><p>3e created a condition list, and more ways of getting harmed than hp--or level--loss. In 3e style, there where over 30 such conditions, and various condition like things that didn't make the list but could still happen to your character.</p><p></p><p>The designers of 4e played around with a unified health track, to run parallel to hp loss, for poison, disease, getting tired, and so on. This was dropped for a tighter list of conditions, many of which in practice might just last for a few rounds. The condition track ended up as part of the rules for disease, which could get better or worse through time. This was a very interesting system, that probably didn't see much use in practice. (Star Wars Saga edition was developed at the same time as 4e, and does have a condition track).</p><p></p><p>Given the role of Mike Mearls and other 4e designers in 5e, exhaustion is almost certainly a direct descendent of that proposed 4e condition track (and the SW one). And lingering disease is also still there (and probably still not much used), with links to exhaustion for many diseases.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 8340086, member: 22260"] We have some house rule examples above, but it definitely seems like more could be done with exhaustion. Of course, most players are probably happy that it doesn't come into play that often. 5E exhaustion has slightly less precedent than attacks of opportunity or concentration. In earlier editions, actual fatigue rules were slight and rarely enforced, unless food was made an issue, or it was a Darksun game. There was also no unified list of conditions, though there where certainly conventions, and these tended to be pretty harsh--like permanent level draining. 3e created a condition list, and more ways of getting harmed than hp--or level--loss. In 3e style, there where over 30 such conditions, and various condition like things that didn't make the list but could still happen to your character. The designers of 4e played around with a unified health track, to run parallel to hp loss, for poison, disease, getting tired, and so on. This was dropped for a tighter list of conditions, many of which in practice might just last for a few rounds. The condition track ended up as part of the rules for disease, which could get better or worse through time. This was a very interesting system, that probably didn't see much use in practice. (Star Wars Saga edition was developed at the same time as 4e, and does have a condition track). Given the role of Mike Mearls and other 4e designers in 5e, exhaustion is almost certainly a direct descendent of that proposed 4e condition track (and the SW one). And lingering disease is also still there (and probably still not much used), with links to exhaustion for many diseases. [/QUOTE]
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