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General Tabletop Discussion
*Pathfinder & Starfinder
How does finding and disabling traps work?
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<blockquote data-quote="greycastle" data-source="post: 875890" data-attributes="member: 11130"><p>Alright...lets say your non-chalantly walking down a corridor, and your rogue is up front, walking at a normal pace *lets say halfling, meaning at about 10-15ft* Now you want to say that he's looking around warrily for traps...but how does it work?</p><p>Does the he effectivly take 20? 10? do you only make a search check BEFORE you hit/find the trap?</p><p>Is it a spot check if your not looking for traps or lack a rogue in your party? How does it work?</p><p></p><p>And what about disabling? Lets say theres a Secret Door that your elf found...now your rogue examines it, and find out how to open it...however, due to circumstances, unless he knocks 3 times on the door, a pit trap behind the door opens, though there is no chance of anyone falling in *unless they try to jump it*...there is also a lever in another area that makes the bit 'active' or 'safe'. Does disabling the device if you hadn't knocked make the pit trap close? reset? do nothing?</p><p></p><p>Could someone be kind enough to explain how it exactly works, or else give some very good page references that truly explain it.</p><p></p><p>Thanks ahead.</p></blockquote><p></p>
[QUOTE="greycastle, post: 875890, member: 11130"] Alright...lets say your non-chalantly walking down a corridor, and your rogue is up front, walking at a normal pace *lets say halfling, meaning at about 10-15ft* Now you want to say that he's looking around warrily for traps...but how does it work? Does the he effectivly take 20? 10? do you only make a search check BEFORE you hit/find the trap? Is it a spot check if your not looking for traps or lack a rogue in your party? How does it work? And what about disabling? Lets say theres a Secret Door that your elf found...now your rogue examines it, and find out how to open it...however, due to circumstances, unless he knocks 3 times on the door, a pit trap behind the door opens, though there is no chance of anyone falling in *unless they try to jump it*...there is also a lever in another area that makes the bit 'active' or 'safe'. Does disabling the device if you hadn't knocked make the pit trap close? reset? do nothing? Could someone be kind enough to explain how it exactly works, or else give some very good page references that truly explain it. Thanks ahead. [/QUOTE]
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How does finding and disabling traps work?
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