How does FR's Spell Fire work?


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There is a feat and a PrC in Magic of Faerûn. The feat I believe just lets you absorb magic energy and channel it into blasts of magic; the PrC lets you develop more abilities such as healing, flight and whatnot. My FR books are buried in storage, so I am going from memory here. Perhaps some FR players can elaborate more.
 


Storyteller01 said:
Anyone else have any info? Are we unable to cover this due to Non-OGL content??
I'm pretty sure nobody is going to get upset over routine discussion of a game mechanic. If people were reprinting things wholesale, then WotC would probably get a little miffed.

Spellfire in its most basic form is describe in the Forgotten Realms Campaign Setting. Essentially a Spellfire Wielder can ready an action to absorb spell as if their body were a Rod of Absorbtion, and store a number of spell-level (safely) up to their CON score, and use those levels to power blasts of magical damage or healing. Bad things happen if they go over that limit.

The actual ability for a PC to use Spellfire is the Spellfire Wielder feat in Magic of Faerun, it gives you those basic Spellfire abilities, you can only take it at 1st level and only with explicit GM permission.

There is a 10-level Spellfire Channeller Prestige Class in Magic of Faerun which grants increased storage capacity, improved healing and blasting with spellfire, the ability to use spellfire multiple times in a round, the ability to drain magic items for Spellfire charges, and even the ability to use Spellfire power to fly or deflect arrows. It's 9th level ability is the "Crown of Fire" from the novel you mentioned.
 

For what it's worth, I found 2E spellfire to be much more awe-inspiring (and accurate to what was portrayed in the novels). 3E's version seemed to seriously suck a lot of the life out of it, sacrificed on the altar of "balance." Check it out in Volo's Guide to All Things Magical.
 


Spellfire is largely a plot device so Ed Greenwood's protagonist in Spellfire, Crown of Fire, and Hand of Fire can get into and survive a variety of dangerous situations and thus show off areas and power groups of the Realms. Even the original game writeup tended to turn it into just another power, and the 3E version moreso.
 

We also have to consider the games structured power distribution. MAny awe inspiring abilities in novels are equivalent to epic level feats and spells. Thing is, the protagonists in novels are usualy far less than Epic. Abilities have to be tweaked to maintain the structure of the game mechanics.
 

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