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How Does Greyhawk Fit In To The New Edition?
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<blockquote data-quote="pawsplay" data-source="post: 9344803" data-attributes="member: 15538"><p>Reasons this makes sense, in no particular order:</p><ul> <li data-xf-list-type="ul">Original D&D setting, so the 50th anniversary nostalgia factor is there</li> <li data-xf-list-type="ul">Existing fanbase who have been out in the wilderness ever since Living Greyhawk went away</li> <li data-xf-list-type="ul">The much more toned-down variations of ancestries map well to the toned-down ancestries in the 5e revision. There are only like three or four kinds of elves in Greyhawk, and none of them are winged or half-demon.</li> <li data-xf-list-type="ul">Iuz the evil overlord, so they can tap into epic high fantasy a bit</li> <li data-xf-list-type="ul">Provoking the curiosity of younger players, who may have heard of but never experienced it</li> <li data-xf-list-type="ul">Easing Forgotten Realms fatigue</li> <li data-xf-list-type="ul">The D&D movie wasn't a runaway success, but they may want to leave some room for the marketing guys to look into other ways to promote the FR property</li> <li data-xf-list-type="ul">Easy mining of classic adventures without having to shoehorn them into FR, or leave them floating without setting details (like Saltmarsh)</li> <li data-xf-list-type="ul">As noted, lots of blank map space, and lack of meta-events to deal with</li> <li data-xf-list-type="ul">By definition, is pretty congruent with a standard D&D cosmology. Even FR had to stretch to fit, and Mystara would be much harder.</li> <li data-xf-list-type="ul">With Paizo leaning hard into their own vision for Golarion, it makes sense for WotC to lean into their most classic of D&D properties, the most Gygaxian, the most chromatic, the custardiest setting.</li> <li data-xf-list-type="ul">Provides a soft launch before potentially opening up DM's Guild to Greyhawk</li> <li data-xf-list-type="ul">Since FR is the most supported published setting, with a long and storied development history, Greyhawk is a better example of "how to construct a campaign" from a tutorial perspective.</li> </ul></blockquote><p></p>
[QUOTE="pawsplay, post: 9344803, member: 15538"] Reasons this makes sense, in no particular order: [LIST] [*]Original D&D setting, so the 50th anniversary nostalgia factor is there [*]Existing fanbase who have been out in the wilderness ever since Living Greyhawk went away [*]The much more toned-down variations of ancestries map well to the toned-down ancestries in the 5e revision. There are only like three or four kinds of elves in Greyhawk, and none of them are winged or half-demon. [*]Iuz the evil overlord, so they can tap into epic high fantasy a bit [*]Provoking the curiosity of younger players, who may have heard of but never experienced it [*]Easing Forgotten Realms fatigue [*]The D&D movie wasn't a runaway success, but they may want to leave some room for the marketing guys to look into other ways to promote the FR property [*]Easy mining of classic adventures without having to shoehorn them into FR, or leave them floating without setting details (like Saltmarsh) [*]As noted, lots of blank map space, and lack of meta-events to deal with [*]By definition, is pretty congruent with a standard D&D cosmology. Even FR had to stretch to fit, and Mystara would be much harder. [*]With Paizo leaning hard into their own vision for Golarion, it makes sense for WotC to lean into their most classic of D&D properties, the most Gygaxian, the most chromatic, the custardiest setting. [*]Provides a soft launch before potentially opening up DM's Guild to Greyhawk [*]Since FR is the most supported published setting, with a long and storied development history, Greyhawk is a better example of "how to construct a campaign" from a tutorial perspective. [/LIST] [/QUOTE]
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