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General Tabletop Discussion
*Dungeons & Dragons
How Does Greyhawk Fit In To The New Edition?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9346644" data-attributes="member: 18"><p>I guess we're thinking of different kinds of fan.</p><p></p><p>WotC, like TSR before them, made repeated efforts to make Greyhawk happen - not just with trying to make it the default setting 3.XE. I'm too lazy to dig up my old post where I went through them in extreme detail.</p><p></p><p>I think the issue that limits them is that it's impossible to justify financially. You can't make a financial or logical case that digging in to Greyhawk is in any way a good idea. You can't provide evidence to support that position. So despite the fannish-ness, they're limited in what they can actually do, but do constantly attempt to shoehorn Greyhawk into things.</p><p></p><p>As for "not seen the light of day for 25 years", sure, but I've been playing D&D for 35 years, and Greyhawk wasn't interesting or cool in 1989, or 1994, or 1999. It's a setting you could do something interesting with, by leaning into some of the trad elements in the way that Dark Souls, for example, leaned in to trad elements of D&D to create an amazing game (whilst also modernizing them, of course), but they're not going to do that.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9346644, member: 18"] I guess we're thinking of different kinds of fan. WotC, like TSR before them, made repeated efforts to make Greyhawk happen - not just with trying to make it the default setting 3.XE. I'm too lazy to dig up my old post where I went through them in extreme detail. I think the issue that limits them is that it's impossible to justify financially. You can't make a financial or logical case that digging in to Greyhawk is in any way a good idea. You can't provide evidence to support that position. So despite the fannish-ness, they're limited in what they can actually do, but do constantly attempt to shoehorn Greyhawk into things. As for "not seen the light of day for 25 years", sure, but I've been playing D&D for 35 years, and Greyhawk wasn't interesting or cool in 1989, or 1994, or 1999. It's a setting you could do something interesting with, by leaning into some of the trad elements in the way that Dark Souls, for example, leaned in to trad elements of D&D to create an amazing game (whilst also modernizing them, of course), but they're not going to do that. [/QUOTE]
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How Does Greyhawk Fit In To The New Edition?
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