Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How does [i]animate objects[/i] work?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Baldurs_Underdark" data-source="post: 7923945" data-attributes="member: 6880355"><p>I would DM that the poison drips off as soon as you animate the objects (and I would tell the player before (s)he invests money to buy the poison). The spell description is clear on the damage, and I wouldn't allow more damage. It's already one of the highest damage spells in the game. The player is welcome to find other reasons why it will not work if it improves the storyline, but I would make it a non-negotiable to exceed that damage.</p><p></p><p>Allowing 30d6 extra damage is potentially game-breaking and you cannot compensate that with a monster that also does 30d6 poison damage on the players (because it's an insta-killer which is no fun).</p><p></p><p>Sorry if we're hijacking the thread.</p><p></p><p><em>On topic of the OP: </em></p><p>I personally let the objects act on the initiative of the character. It's just easier.</p><p></p><p>Also, I rule that the PC can only send 1 command per round (since they only have 1 bonus action). Effectively this means that usually all objects attack the same enemy, which greatly speeds things up.</p></blockquote><p></p>
[QUOTE="Baldurs_Underdark, post: 7923945, member: 6880355"] I would DM that the poison drips off as soon as you animate the objects (and I would tell the player before (s)he invests money to buy the poison). The spell description is clear on the damage, and I wouldn't allow more damage. It's already one of the highest damage spells in the game. The player is welcome to find other reasons why it will not work if it improves the storyline, but I would make it a non-negotiable to exceed that damage. Allowing 30d6 extra damage is potentially game-breaking and you cannot compensate that with a monster that also does 30d6 poison damage on the players (because it's an insta-killer which is no fun). Sorry if we're hijacking the thread. [I]On topic of the OP: [/I] I personally let the objects act on the initiative of the character. It's just easier. Also, I rule that the PC can only send 1 command per round (since they only have 1 bonus action). Effectively this means that usually all objects attack the same enemy, which greatly speeds things up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How does [i]animate objects[/i] work?
Top