Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How does IH actually play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pbartender" data-source="post: 3453303" data-attributes="member: 7533"><p>If nothing else, Iron Heroes has this in spades... Stunts, challenges, action zones and the various token pools gained from different classes and feats.</p><p></p><p></p><p></p><p>That's going to be a tough one, no matter what game you play... Unless you go for a VERY rules light sort of game.</p><p></p><p>IH is no slower than D&D, and is usually a little faster, but not excessively so. It depends greatly on what classes, feats and actions your players choose to use in combat and how familiar they are with those options.</p><p></p><p></p><p></p><p>IH does not feature action points, but it would be simplicity itself to add them in.</p><p></p><p></p><p></p><p>You don't ask much, do you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>The standard IH magic rules are widely regarded to be a bust. They are typically completely left out, or replaced by another alternate system.</p><p></p><p></p><p></p><p>In all honesty, the best suggestion might be for you to find a short adventure (<a href="http://www.enworld.org/showthread.php?t=192684" target="_blank">look here</a>), build some pregenerated charcters for you players, and take the system for a test drive. You'll get a much better idea of how the system works, you'll come back with much more meaningful questions about it, and we'll be able to give you much more useful answers, I think.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 3453303, member: 7533"] If nothing else, Iron Heroes has this in spades... Stunts, challenges, action zones and the various token pools gained from different classes and feats. That's going to be a tough one, no matter what game you play... Unless you go for a VERY rules light sort of game. IH is no slower than D&D, and is usually a little faster, but not excessively so. It depends greatly on what classes, feats and actions your players choose to use in combat and how familiar they are with those options. IH does not feature action points, but it would be simplicity itself to add them in. You don't ask much, do you? :p The standard IH magic rules are widely regarded to be a bust. They are typically completely left out, or replaced by another alternate system. In all honesty, the best suggestion might be for you to find a short adventure ([url=http://www.enworld.org/showthread.php?t=192684]look here[/url]), build some pregenerated charcters for you players, and take the system for a test drive. You'll get a much better idea of how the system works, you'll come back with much more meaningful questions about it, and we'll be able to give you much more useful answers, I think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How does IH actually play?
Top